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// https://forum.unity.com/threads/oblique-near-plane-clipping.194722/ | |
public class Clipper : MonoBehaviour | |
{ | |
Matrix4x4 projection; | |
Camera offscreenCam; | |
void Start () | |
{ | |
projection = camera.projectionMatrix; | |
} |
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using System.Linq; | |
public class TwinBuild : EditorWindow | |
{ | |
public const string configKey = "TwinBuildReimportAsset"; | |
public const char configKeySeparator = ','; |
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public class Triangle | |
{ | |
public Vector3[] vertices { get; protected set; } | |
public Triangle(Vector3 vtx0, Vector3 vtx1, Vector3 vtx2) | |
{ | |
vertices = new[] { vtx0, vtx1, vtx2 }; | |
} |
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public struct DijkstraData | |
{ | |
public float cost; | |
public Node parent; | |
} | |
// Route search as a Dijkstra whose cost between nodes is always 1 | |
protected List<Node> CalcRoute(Node from, Node to) | |
{ | |
List<Node> ret = null; |
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@rem | |
@rem To use this with Visual Studio .Net | |
@rem Tools->External Tools... | |
@rem Add | |
@rem Title - Vim | |
@rem Command - d:\files\util\vim_vs_net.cmd | |
@rem Arguments - +$(CurLine) $(ItemPath) | |
@rem Init Dir - Empty | |
@rem | |
@rem Courtesy of Brian Sturk |
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if has('gui_macvim') | |
set antialias | |
set guioptions-=r " 右スクロールバー非表示 | |
set guioptions-=R | |
set guioptions-=l " 左スクロールバー非表示 | |
set guioptions-=L | |
set guifont=Osaka-Mono:h14 | |
set lines=90 columns=200 | |
endif |
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""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" | |
" for dein | |
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" | |
" deinパス設定 | |
let s:dein_dir = expand('~/.vim/dein/') "<-お好きな場所 | |
let s:dein_repo_dir = s:dein_dir . 'repos/github.com/Shougo/dein.vim' "<-固定 | |
" dein.vim本体の存在チェックとインストール | |
if !isdirectory(s:dein_repo_dir) | |
execute '!git clone https://github.com/Shougo/dein.vim' shellescape(s:dein_repo_dir) |
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/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System; | |
public class TimeDebugger : MonoBehaviour | |
{ | |
#region TypeDefine |
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using UnityEngine; | |
using UnityEditor; | |
using NUnit.Framework; | |
using System.Linq; | |
using UnityEditor.SceneManagement; | |
public class CommonTest | |
{ | |
/// <summary> |