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Konami 4bpp sprite tile format | |
16-bit graphics ROMs go in pairs | |
One 32-bit word describes a row of eight 4bpp pixels | |
Each byte is a bitplane | |
ROM UUUUUUUUUUUUUUUULLLLLLLLLLLLLLLL | |
Bit 3322222222221111111111 | |
10987654321098765432109876543210 | |
Pixel 01234567012345670123456701234567 (0=left) |
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# NGP Horoscope simulator v1.1 | |
# furrtek 2021 | |
# Based on algorithm found in ngp_bios.bin | |
import sys | |
from datetime import datetime | |
if len(sys.argv) == 1: | |
print(sys.argv[0] + " DD/MM/YYYY") | |
exit() |
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; YUVDUMP - furrtek 2020 | |
; With help from David Shadoff and Chris Covell | |
; Reads the RGB to YUV lookup ROM in the HuC6260 | |
; Ugly code is ulgy, I was a Z80 kid :( | |
; How to use: | |
; -Wire HuC6260 pin 58 to ground | |
; -Run this program from a flash cart | |
; -Press UP, wait for the screen to fill up |