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bool WeightedPlaylist() | |
{ | |
bool playlistResult = false; | |
int playListLength = _playlist.Clips.Count; | |
int totalWeight = 0; | |
for (int i = 0; i < _playlist.Clips.Count; i++) { | |
totalWeight += _playlist.Weights[i]; | |
} | |
int choice = 0; |
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using UnityEngine; | |
public class BasicAudioConversions | |
{ | |
private static float twelfthRootOfTwo = Mathf.Pow(2, 1.0f / 12); | |
public static float St2pitch(float st) | |
{ | |
return Mathf.Clamp(Mathf.Pow(twelfthRootOfTwo, st), 0f, 4f); | |
} | |
public static float Pitch2st(float pitch) |
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public class MidiHelper | |
{ | |
static string[] __notesShatp = new string[] { "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" }; | |
static string[] __notesFlat = new string[] { "C", "Db", "D", "Eb", "E", "F", "Gb", "G", "Ab", "A", "Bb", "B" }; | |
public static string MidiCodeToString(int midiCode, bool flats = false) | |
{ | |
int octave = midiCode / 12 - 1; | |
if (octave < 0) |
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public class EditorUtils | |
{ | |
public static bool WarningDialog(string message = "") | |
{ | |
if (message == "") | |
message = "Are you sure you want to Continue?"; | |
if (EditorUtility.DisplayDialog("Continue ?", message, "Continue", "Cancel")) | |
{ | |
return true; | |
} |
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public class CsvHandler | |
{ | |
public static void ExportStringData(string filename, string data, string defaultPath = "Assets/Debug/Log/") | |
{ | |
filename += "_" + MUtil.DateStamp(); | |
string path = defaultPath; | |
#if UNITY_EDITOR | |
path = UnityEditor.EditorUtility.SaveFilePanel("Save Data", defaultPath, filename, "csv"); | |
#else | |
path += filename + ".csv"; |
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#if UNITY_EDITOR | |
using UnityEngine; | |
using UnityEditor; | |
public class EditorHelper | |
{ | |
public static GUILayoutOption[] __buttonOptions = new GUILayoutOption[] { GUILayout.Width(120f), GUILayout.ExpandWidth(false) }; | |
public static void RandomRangeSlider(string propertyName, ref float val, ref float rand, ref bool randomEnabled, float min, float max, float resetValue) | |
{ |
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using System.Collections.Generic; | |
public class HashedList<T> | |
{ | |
private List<T> _list; | |
private HashSet<T> _set; | |
public List<T> Elements { get { return _list; } } | |
public T this[int i] |
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/* | |
// UI inspector example implementation | |
Rect waveformRect = GUILayoutUtility.GetRect(waveformSize.x, waveformSize.y, GUIStyle.none); | |
EditorUtil.Waveform(waveformRect, clip, waveformSize); | |
float playMarker = 0f; // replace with a 0-1 seek position | |
if (playMarker >= 0f) { | |
Rect progressRect = new Rect(waveformRect); | |
float width = progressRect.width * playMarker; | |
progressRect.width = Mathf.Clamp(width, 6, width); |
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/* | |
* Usage: | |
* | |
* in some other script create an AudioVoices object | |
* | |
* public AudioVoices voiceLimiting = new AudioVoices(); | |
* | |
* then when playing a sound first add the AudioSource to the AudioVoices | |
* passing the maximum amount of instances and only play it if the source got added: | |
* |
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/* | |
* ABOUT: | |
* | |
* Simple script to convert Vector3 position to 2D panning position and distance | |
* attenuation based on the camera viewport. useful for 2D and isometric games. | |
* | |
* ############################################################ | |
* | |
* MIT License | |
* |