Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000
Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000
WARNING This list outdated, for the up to date version visit https://haskellcosm.com
Types of work:
model | mpg | cyl | disp | hp | drat | wt | qsec | vs | am | gear | carb | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mazda RX4 | 21 | 6 | 160 | 110 | 3.9 | 2.62 | 16.46 | 0 | 1 | 4 | 4 | |
Mazda RX4 Wag | 21 | 6 | 160 | 110 | 3.9 | 2.875 | 17.02 | 0 | 1 | 4 | 4 | |
Datsun 710 | 22.8 | 4 | 108 | 93 | 3.85 | 2.32 | 18.61 | 1 | 1 | 4 | 1 | |
Hornet 4 Drive | 21.4 | 6 | 258 | 110 | 3.08 | 3.215 | 19.44 | 1 | 0 | 3 | 1 | |
Hornet Sportabout | 18.7 | 8 | 360 | 175 | 3.15 | 3.44 | 17.02 | 0 | 0 | 3 | 2 | |
Valiant | 18.1 | 6 | 225 | 105 | 2.76 | 3.46 | 20.22 | 1 | 0 | 3 | 1 | |
Duster 360 | 14.3 | 8 | 360 | 245 | 3.21 | 3.57 | 15.84 | 0 | 0 | 3 | 4 | |
Merc 240D | 24.4 | 4 | 146.7 | 62 | 3.69 | 3.19 | 20 | 1 | 0 | 4 | 2 | |
Merc 230 | 22.8 | 4 | 140.8 | 95 | 3.92 | 3.15 | 22.9 | 1 | 0 | 4 | 2 |
I think I’ve figured out most parts of the cubical type theory papers; I’m going to take a shot to explain it informally in the format of Q&As. I prefer using syntax or terminologies that fit better rather than the more standard ones.
Q: What is cubical type theory?
A: It’s a type theory giving homotopy type theory its computational meaning.
Q: What is homotopy type theory then?
A: It’s traditional type theory (which refers to Martin-Löf type theory in this Q&A) augmented with higher inductive types and the univalence axiom.
Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |
(draft; work in progress)
See also:
The originality of these Gists varies drastically. Most are inspired by the work of others, in that case, all merit goes to the original authors. I have linked everything used as reference material on the Gists themselves.
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
# Visualise a latex document git history | |
# loop through commits, create a PDF from your main file for each | |
# translate the pages of that PDF to a single image | |
# create GIF/mp4 from the folder of images created | |
# run within your local repository | |
# prerequisites: ImageMagick and FFmpeg | |
# create output folder |