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<!-- | |
This disables app transport security and allows non-HTTPS requests. | |
Note: it is not recommended to use non-HTTPS requests for sensitive data. A better | |
approach is to fix the non-secure resources. However, this patch will work in a pinch. | |
To apply the fix in your Ionic/Cordova app, edit the file located here: | |
platforms/ios/MyApp/MyApp-Info.plist | |
And add this XML right before the end of the file inside of the last </dict> entry: |
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import { NavController } from 'ionic-angular'; | |
import { AccountPageLogin } from '../pages/account-login/account-login'; | |
import { AccountPagePasswordNew } from '../pages/account-password-new/account-password-new'; | |
import { AccountPagePasswordReset } from '../pages/account-password-reset/account-password-reset'; | |
import { AccountPageReg } from '../pages/account-reg/account-reg'; | |
import { AccountPageShared } from '../pages/account-shared/account-shared'; | |
import { InformationAndContactsShared } from "../pages/InformationAndContactsShared/InformationAndContactsShared" | |
import { InformationAndContacts } from "../pages/InformationAndContacts/InformationAndContacts" | |
import { MyProfilePage } from '../pages/MyProfilePage/MyProfilePage' |
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/** | |
* Login page logic | |
* last edit 27.04.19 20:31 | |
* Author: NickGalko [email protected] | |
* | |
* Changes: | |
* 1) Fix for logic, show error messeage received from server | |
*/ | |
import { Component } from '@angular/core'; | |
import { NavController, Platform, NavParams } from 'ionic-angular'; |
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import { Config } from './config'; | |
import { HttpClient, HttpParams } from '@angular/common/http'; | |
import { Injectable } from '@angular/core'; | |
import { Observable } from 'rxjs'; | |
@Injectable() | |
export class API { | |
public config: Config; | |
public http: HttpClient; |
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/* Copyright (C) 2009-2019, NG Games Ltd. All rights reserved. | |
* | |
* This file is part of the NGTech (http://nggames.com/). | |
* | |
* Your use and or redistribution of this software in source and / or | |
* binary form, with or without modification, is subject to: (i) your | |
* ongoing acceptance of and compliance with the terms and conditions of | |
* the NGTech License Agreement; and (ii) your inclusion of this notice | |
* in any version of this software that you use or redistribute. | |
* A copy of the NGTech License Agreement is available by contacting |
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#ifndef GLSLCOMMON_INC | |
#define GLSLCOMMON_INC 1 | |
#include "gles.inc" | |
const float EPSILON = 0.000001; | |
const float ONE_OVER_PI = 0.318309; | |
const float PI = 3.1415926535897932; | |
const float TWOPI = 6.2831853071795864; | |
const int NUM_MIPS = 8; |
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<?php | |
/* | |
Modificated by Nick | |
Data: 08.07.18 | |
License: GPL | |
Modifications: | |
* Fixed incorrect output for 7p class - incorrect position. ( you can rewrite without "counter" varible, using: length-currentpos | |
*/ | |
ini_set("memory_limit", "128M"); |
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<?php | |
/* | |
Modificated by Nick | |
Data: 08.07.18 | |
License: GPL | |
Modifications: | |
* Fixed keys for array - for opencart 2.x they is different | |
*/ |
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//--- Spawn Protection ---// | |
#define SAFETY_ZONES [["respawn_east", 400],["respawn_west", 400]] | |
#define MESSAGE "DO NOT SHOOT in the base" | |
SPAWN_Restriction=["APERSBoundingMine_Range_Ammo","ATMine_Range_Ammo","DemoCharge_Remote_Ammo","SatchelCharge_Remote_Ammo","SLAMDirectionalMine_Wire_Ammo","APERSTripMine_Wire_Ammo","APERSMine_Range_Ammo","GrenadeHand","smokeshell","F_20mm_Green","F_20mm_Red","F_20mm_White","F_20mm_Yellow","F_40mm_Green","F_40mm_Cir","F_40mm_Red","F_40mm_White","F_40mm_Yellow","NLAW_F","R_TBG32V_F","R_PG32V_F","M_Titan_AP","SmokeShellBlue","SmokeShellGreen","SmokeShellOrange","SmokeShellPurple","SmokeShellRed","SmokeShell","SmokeShellYellow","G_40mm_SmokeBlue","G_40mm_SmokeGreen","G_40mm_SmokeOrange","G_40mm_SmokePurple","G_40mm_SmokeRed","G_40mm_Smoke","G_40mm_SmokeYellow","ClaymoreDirectionalMine_Remote_Ammo","mini_Grenade","GrenadeHand_stone","G_40mm_HE","M_NLAW_AT_F","M_Titan_AT"]; | |
if (isDedicated) exitWith {}; | |
waitUntil {!isNull player}; | |
waitUntil {time > 0}; | |
player addEventHandler |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace LR2 | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ |