Some may know me from over a decade worth of modding broken, under-performing or otherwise inconvenient aspects of PC ports. Dedicated users of Special K also know that I have spent as much time battling problems caused by Steam as I have defects in the games themselves.
My experience with PC gaming goes back a further two decades, to the days of shareware, dialing into a BBS to get game patches / user generated content and tedious DRM fetch-quests involving physical game manuals. I was irritated when Half-Life 2 shipped on PC and required a dedicated piece of software to satisfy DRM and patch the game, but at the time these were minor inconveniences. Valve tried to quell concerns of software preservation with the first of a long series of lies wherein they claimed to have a contingency plan for the DRM scheme reaching end-of-life.
In 2002, the cl