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-- Install packer | |
local execute = vim.api.nvim_command | |
local install_path = vim.fn.stdpath('data') .. '/site/pack/packer/start/packer.nvim' | |
if vim.fn.empty(vim.fn.glob(install_path)) > 0 then | |
execute('!git clone https://github.com/wbthomason/packer.nvim '.. install_path) | |
end | |
-- vim.api.nvim_exec([[ |
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-- Install packer | |
local execute = vim.api.nvim_command | |
local install_path = vim.fn.stdpath('data') .. '/site/pack/packer/start/packer.nvim' | |
if vim.fn.empty(vim.fn.glob(install_path)) > 0 then | |
execute('!git clone https://github.com/wbthomason/packer.nvim '.. install_path) | |
end | |
-- vim.api.nvim_exec([[ |
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#!/usr/bin/env bash | |
log() { | |
printf "(~) $1\n" 1>&2 | |
} | |
if [[ -z "$1" ]]; then | |
log "Usage $0 ..." | |
exit 1 | |
fi |
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This language process each line as an unit. | |
ββββ ββββ This line will push 2 and 2 to the stack. | |
ββββ ββββ | |
ββββ ββββ This line will push again. | |
βΒ«0--0Β» β This will take 4 elements out of the stack, multiply them and put them back. | |
ββββ ββββ | |
ββββ ββββ This will push 2 and 2... | |
ββββ ββββ | |
Β«00Β» This will take two elements out of the stack, and multiply them. | |
Β«()Β» ββββ This line will take two elements out of the stack, multiply them, push the result and then push 2 to the stack |
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def first_check(project): | |
check0_start = base + 0x1211 | |
check0_end = base + 0x12f5 | |
initial_state = project.factory.entry_state( | |
addr = check0_start, | |
add_options = { angr.options.SYMBOL_FILL_UNCONSTRAINED_MEMORY, | |
angr.options.SYMBOL_FILL_UNCONSTRAINED_REGISTERS }) | |
simulation = project.factory.simgr(initial_state) |
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vim.g.mapleader = " " | |
vim.g.maplocalleader = " " | |
-- Set to true if you have a Nerd Font installed and selected in the terminal | |
vim.g.have_nerd_font = true | |
-- [[ Setting options ]] | |
-- See `:help vim.opt` | |
-- NOTE: You can change these options as you wish! | |
-- For more options, you can see `:help option-list` |
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//! Shows how to render to a texture. Useful for mirrors, UI, or exporting images. | |
use std::f32::consts::PI; | |
use bevy::{ | |
prelude::*, | |
render::{ | |
render_asset::RenderAssetUsages, | |
render_resource::{Extent3d, TextureDimension, TextureFormat, TextureUsages}, | |
view::RenderLayers, |
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