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@thomasfr
thomasfr / Git push deployment in 7 easy steps.md
Last active July 3, 2024 02:22
7 easy steps to automated git push deployments. With small and configurable bash only post-receive hook
@arlodesign
arlodesign / Pixel Zoom.jsx
Last active November 27, 2021 09:42
100% Pixel-for-Pixel Zoom when designing for web/mobile/tablet in InDesign
// Run this script when using InDesign for web/mobile/tablet comps
// Calculates zoom based on 72ppi, so 100% shows pixel-perfect sizing
app.generalPreferences.customMonitorPpi = 72;
app.generalPreferences.useCustomMonitorResolution = true;
@tvandervossen
tvandervossen / environment.js
Last active April 2, 2024 20:18
Here’s an example of my current web app user agent, device, and/or feature detection approach. I tend to inline this in the page header just before the stylesheet as part of the distribution build. A benefit of this approach is that detection is done early without any external dependencies. It’s also straightforward to modify or extend while you…
env = (function() {
var flags = {}, ua = navigator.userAgent, el = document.createElement('div'), video = document.createElement('video'), audio = document.createElement('audio'), root = document.documentElement, i
function flag(names) {
names = names.split(' ')
for (i = 0; i < names.length; i++)
flags[names[i]] = true
}
function classnames() {
var names = [], name
for(name in flags) if (flags.hasOwnProperty(name))
/*!
* JavaScript function to calculate the destination point given start point latitude / longitude (numeric degrees), bearing (numeric degrees) and distance (in m).
*
* Original scripts by Chris Veness
* Taken from http://movable-type.co.uk/scripts/latlong-vincenty-direct.html and optimized / cleaned up by Mathias Bynens <http://mathiasbynens.be/>
* Based on the Vincenty direct formula by T. Vincenty, “Direct and Inverse Solutions of Geodesics on the Ellipsoid with application of nested equations”, Survey Review, vol XXII no 176, 1975 <http://www.ngs.noaa.gov/PUBS_LIB/inverse.pdf>
*/
function toRad(n) {
return n * Math.PI / 180;
};