using UnityEngine; using UnityEditor; using UnityEditor.SceneManagement; namespace PixelWizards.GameSystem.Utility.Editor { public class GameDashboard : EditorWindow { static int MinWidth = 150; public static readonly string startupScene = "Assets/_Game/Scenes/Startup.unity"; public static readonly string mainMenu = "Assets/_Game/Scenes/EndDays/FrontEnd/MainMenu.unity"; // inventory scenes public static readonly string characterInventory = "Assets/_Game/Scenes/Inventory/Characters.unity"; public static readonly string animalInventory = "Assets/_Game/Scenes/Inventory/Animals.unity"; public static readonly string monsterInventory = "Assets/_Game/Scenes/Inventory/Monsters.unity"; public static readonly string weaponInventory = "Assets/_Game/Scenes/Inventory/Weapons.unity"; [MenuItem("Pixel Wizards/Game Dashboard", false, -100)] static void Init() { GameDashboard window = (GameDashboard)EditorWindow.GetWindow<GameDashboard>("Dashboard"); window.minSize = new Vector2(MinWidth, 375); } Vector2 _scroll; void OnGUI() { EditorGUILayout.BeginScrollView(_scroll); GUILayout.Label("Scene List:"); GUI.backgroundColor = Color.green; if (GUILayout.Button("Game Startup", GUILayout.MinHeight(100), GUILayout.Height(35))) { EditorSceneManager.OpenScene(startupScene, OpenSceneMode.Single); } if (GUILayout.Button("Main Menu", GUILayout.MinHeight(100), GUILayout.Height(35))) { EditorSceneManager.OpenScene(mainMenu, OpenSceneMode.Single); } GUILayout.Label("Inventory Scenes:"); GUI.backgroundColor = Color.blue; if (GUILayout.Button("Characters", GUILayout.MinHeight(100), GUILayout.Height(35))) { EditorSceneManager.OpenScene(characterInventory, OpenSceneMode.Single); } if (GUILayout.Button("Animals", GUILayout.MinHeight(100), GUILayout.Height(35))) { EditorSceneManager.OpenScene(animalInventory, OpenSceneMode.Single); } if (GUILayout.Button("Monsters", GUILayout.MinHeight(100), GUILayout.Height(35))) { EditorSceneManager.OpenScene(monsterInventory, OpenSceneMode.Single); } if (GUILayout.Button("Weapons", GUILayout.MinHeight(100), GUILayout.Height(35))) { EditorSceneManager.OpenScene(weaponInventory, OpenSceneMode.Single); } EditorGUILayout.EndScrollView(); GUI.backgroundColor = Color.red; if ( GUILayout.Button("Close Window", GUILayout.MinHeight(25), GUILayout.Height(35))) { Close(); } } } }