public class Blank : Photon.PunBehaviour
instead of mono behavior, use this to receive photon callbacks in your script.
public override void OnLeftRoom()
An example of overriding a punbehavior callback
| // Drop into Assets/Editor, use "Tools/Regenerate asset GUIDs" | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Diagnostics; | |
| using System.IO; | |
| using UnityEditor; | |
| namespace UnityGuidRegenerator { | |
| public class UnityGuidRegeneratorMenu { |
| using UnityEngine; | |
| using System.Collections; | |
| public class RoamBetweenPoints : MonoBehaviour { | |
| public Transform[] targets; | |
| public LayerMask groundLayer; | |
| private Transform target; | |
| private NavMeshAgent agent; |
| /// | |
| /// Simple pooling for Unity. | |
| /// Author: Martin "quill18" Glaude (quill18@quill18.com) | |
| /// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267 | |
| /// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
| /// UPDATES: | |
| /// 2015-04-16: Changed Pool to use a Stack generic. | |
| /// | |
| /// Usage: | |
| /// |
| using UnityEngine; | |
| using UnityEditor; | |
| [CustomEditor (typeof(Trigger))] | |
| [CanEditMultipleObjects()] | |
| public class TriggerEditor : Editor | |
| { | |
| private SerializedObject obj; | |
| private SerializedProperty radius; |
| // MIT License | |
| // | |
| // Copyright (c) 2018 Sabresaurus | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy | |
| // of this software and associated documentation files (the "Software"), to deal | |
| // in the Software without restriction, including without limitation the rights | |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| // copies of the Software, and to permit persons to whom the Software is | |
| // furnished to do so, subject to the following conditions: |
| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using Newtonsoft.Json; | |
| using UnityEngine; | |
| public class UsingJsonDotNetInUnity : MonoBehaviour | |
| { | |
| private void Awake() | |
| { |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using UnityEngine; | |
| /// <summary> | |
| /// A simple free camera to be added to a Unity game object. | |
| /// | |
| /// Keys: |
| // | |
| // QualitySettings/Shadows内のShadow Distance/Shadow Cascades/Cascade splitsをシーンから設定する. | |
| // | |
| // | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| namespace UnityChan | |
| { |
| PHP script that uses Unity Publisher API for PHP (https://github.com/LostPolygon/Unity-Publisher-API-PHP) to retrieve new asset sales, put them into a MySQL database, and notify about the sales via e-mail. | |
| Data is inserted into `sales` table, which can be created from sales_table.sql file. Just set up the credentials and put this script on cron with whatever interval you want. Delete the email notification part if you don't need it. | |
| Requires PHP 5.4, php_json extension, and remote socket access. | |
| Also, I know it's ugly, but it does the job and served me well for over a year. |