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gekidoslair / TriggerEditor.cs
Created November 25, 2017 21:03 — forked from bzgeb/TriggerEditor.cs
Template for Custom Inspector Script in Unity3d
using UnityEngine;
using UnityEditor;
[CustomEditor (typeof(Trigger))]
[CanEditMultipleObjects()]
public class TriggerEditor : Editor
{
private SerializedObject obj;
private SerializedProperty radius;
///
/// Simple pooling for Unity.
/// Author: Martin "quill18" Glaude ([email protected])
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/)
/// UPDATES:
/// 2015-04-16: Changed Pool to use a Stack generic.
///
/// Usage:
///
using UnityEngine;
using System.Collections;
public class RoamBetweenPoints : MonoBehaviour {
public Transform[] targets;
public LayerMask groundLayer;
private Transform target;
private NavMeshAgent agent;
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gekidoslair / UnityGuidRegenerator.cs
Created January 11, 2017 04:50 — forked from ZimM-LostPolygon/UnityGuidRegenerator.cs
Unity asset GUIDs regenerator
// Drop into Assets/Editor, use "Tools/Regenerate asset GUIDs"
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using UnityEditor;
namespace UnityGuidRegenerator {
public class UnityGuidRegeneratorMenu {