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/// | |
/// Simple pooling for Unity. | |
/// Author: Martin "quill18" Glaude ([email protected]) | |
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267 | |
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
/// UPDATES: | |
/// 2015-04-16: Changed Pool to use a Stack generic. | |
/// | |
/// Usage: | |
/// |
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using UnityEngine; | |
using UnityEditor; | |
[CustomEditor (typeof(Trigger))] | |
[CanEditMultipleObjects()] | |
public class TriggerEditor : Editor | |
{ | |
private SerializedObject obj; | |
private SerializedProperty radius; |
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using UnityEngine; | |
namespace PixelWizards.Shared.Utilities | |
{ | |
/// <summary> | |
/// Debug draw bones in the editor | |
/// </summary> | |
public class ShowBones : MonoBehaviour | |
{ | |
private Transform rootNode; |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEditor; | |
namespace UnityGuidRegenerator { | |
public class UnityGuidRegeneratorMenu { | |
[MenuItem("Pixel Wizards/Tools/Regenerate asset GUIDs")] | |
public static void RegenerateGuids() { | |
if (EditorUtility.DisplayDialog("GUIDs regeneration", |
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using UnityEngine; | |
using UnityEngine.Playables; | |
public class GenericTrigger : MonoBehaviour | |
{ | |
public PlayableDirector timeline; | |
// Use this for initialization | |
void Start() | |
{ |
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// MIT License | |
// | |
// Copyright (c) 2018 Sabresaurus | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: |
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namespace PixelWizards.EditorTools | |
{ | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// Apply or revert multiple prefabs at the same time | |
/// Source: https://forum.unity3d.com/threads/little-script-apply-and-revert-several-prefab-at-once.295311/ | |
/// </summary> | |
public class ApplySelectedPrefabs |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
namespace PixelWizards.GameSystem.Utility.Editor | |
{ | |
public class GameDashboard : EditorWindow | |
{ | |
static int MinWidth = 150; |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using Newtonsoft.Json; | |
using UnityEngine; | |
public class UsingJsonDotNetInUnity : MonoBehaviour | |
{ | |
private void Awake() | |
{ |