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| namespace PixelWizards.EditorTools | |
| { | |
| using UnityEditor; | |
| using UnityEngine; | |
| /// <summary> | |
| /// Apply or revert multiple prefabs at the same time | |
| /// Source: https://forum.unity3d.com/threads/little-script-apply-and-revert-several-prefab-at-once.295311/ | |
| /// </summary> | |
| public class ApplySelectedPrefabs |
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| // MIT License | |
| // | |
| // Copyright (c) 2018 Sabresaurus | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy | |
| // of this software and associated documentation files (the "Software"), to deal | |
| // in the Software without restriction, including without limitation the rights | |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| // copies of the Software, and to permit persons to whom the Software is | |
| // furnished to do so, subject to the following conditions: |
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| using UnityEngine; | |
| using UnityEngine.Playables; | |
| public class GenericTrigger : MonoBehaviour | |
| { | |
| public PlayableDirector timeline; | |
| // Use this for initialization | |
| void Start() | |
| { |
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| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using UnityEditor; | |
| namespace UnityGuidRegenerator { | |
| public class UnityGuidRegeneratorMenu { | |
| [MenuItem("Pixel Wizards/Tools/Regenerate asset GUIDs")] | |
| public static void RegenerateGuids() { | |
| if (EditorUtility.DisplayDialog("GUIDs regeneration", |
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| using UnityEngine; | |
| namespace PixelWizards.Shared.Utilities | |
| { | |
| /// <summary> | |
| /// Debug draw bones in the editor | |
| /// </summary> | |
| public class ShowBones : MonoBehaviour | |
| { | |
| private Transform rootNode; |
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| using UnityEngine; | |
| using UnityEditor; | |
| [CustomEditor (typeof(Trigger))] | |
| [CanEditMultipleObjects()] | |
| public class TriggerEditor : Editor | |
| { | |
| private SerializedObject obj; | |
| private SerializedProperty radius; |
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| /// | |
| /// Simple pooling for Unity. | |
| /// Author: Martin "quill18" Glaude (quill18@quill18.com) | |
| /// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267 | |
| /// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
| /// UPDATES: | |
| /// 2015-04-16: Changed Pool to use a Stack generic. | |
| /// | |
| /// Usage: | |
| /// |
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| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditorInternal; | |
| using System.Collections.Generic; | |
| using UnityEditor.AnimatedValues; | |
| [CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)] | |
| [CanEditMultipleObjects] | |
| public class CustomEditorBase : Editor | |
| { |
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| /* | |
| Copyright 2017, Jeiel Aranal | |
| Permission is hereby granted, free of charge, to any person obtaining a copy of this software | |
| and associated documentation files (the "Software"), to deal in the Software without restriction, | |
| including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
| and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, | |
| subject to the following conditions: | |
| The above copyright notice and this permission notice shall be included in all copies or substantial |