This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEditor; | |
namespace UnityGuidRegenerator { | |
public class UnityGuidRegeneratorMenu { | |
[MenuItem("Pixel Wizards/Tools/Regenerate asset GUIDs")] | |
public static void RegenerateGuids() { | |
if (EditorUtility.DisplayDialog("GUIDs regeneration", |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
namespace PixelWizards.Shared.Utilities | |
{ | |
/// <summary> | |
/// Debug draw bones in the editor | |
/// </summary> | |
public class ShowBones : MonoBehaviour | |
{ | |
private Transform rootNode; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
[CustomEditor (typeof(Trigger))] | |
[CanEditMultipleObjects()] | |
public class TriggerEditor : Editor | |
{ | |
private SerializedObject obj; | |
private SerializedProperty radius; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/// | |
/// Simple pooling for Unity. | |
/// Author: Martin "quill18" Glaude ([email protected]) | |
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267 | |
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
/// UPDATES: | |
/// 2015-04-16: Changed Pool to use a Stack generic. | |
/// | |
/// Usage: | |
/// |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using System.Collections.Generic; | |
using UnityEditor.AnimatedValues; | |
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)] | |
[CanEditMultipleObjects] | |
public class CustomEditorBase : Editor | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
Copyright 2017, Jeiel Aranal | |
Permission is hereby granted, free of charge, to any person obtaining a copy of this software | |
and associated documentation files (the "Software"), to deal in the Software without restriction, | |
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, | |
subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all copies or substantial |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Resource Checker | |
// (c) 2012 Simon Oliver / HandCircus / [email protected] | |
// (c) 2015 Brice Clocher / Mangatome / [email protected] | |
// Public domain, do with whatever you like, commercial or not | |
// This comes with no warranty, use at your own risk! | |
// https://github.com/handcircus/Unity-Resource-Checker | |
using System; | |
using System.Linq; | |
using UnityEngine; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEditor; | |
using UnityEngine; | |
namespace PixelWizards.Shared.Utilities | |
{ | |
/// from this pastebin: https://pastebin.com/DLuE2Ze9 | |
public class FindMissingScriptsRecursivelyAndRemove : EditorWindow | |
{ | |
private static int _goCount; | |
private static int _componentsCount; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace PixelWizards.GameSystem.Controllers | |
{ | |
public class CharacterCustomization | |
{ | |
public int curBackpack = 0; | |
public int curBag = 0; |