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2 Batch.cs
2 Enums.cs
2 ITestRunnerCallback.cs
2 TestRunner.cs
2 TestRunnerCallbackList.cs
@gfodor
gfodor / gist:2c90571b533a58de3f55
Created October 26, 2014 19:29
update imagemagick
get and configure make install
in /usr/lib64
in app as deploy
PKG_CONFIG_PATH=/root/ImageMagick-6.8.9-9/magick bundle exec gem pristine rmagick -- --srcdir=/root/ImageMagick-6.8.9-9
bundle update
@gfodor
gfodor / update-imagemagick
Last active August 29, 2015 14:08
update imagemagick
yum install libpng-devel
as deploy
get and configure make install
in /usr/lib64 symlink core and wand libs from /usr/local/lib
in app as deploy
PKG_CONFIG_PATH=/home/deploy/ImageMagick-6.8.9-9/magick bundle exec gem pristine rmagick
bundle update
platonics
- platonic_sid
- platonic type (avatar, prop, item)
- state
platonic_infos
- name
- description
- urls, description, etc
What's gonna happen to Chess Piece Face?
There go I but for my face
All I know could be defaced
By the facts in the life of Chess Piece Face
Continuous Deployment of a VR Application
Greg Fodor, Director of Engineering
AltspaceVR
http://altvr.com
[email protected]
@gfodor
AltspaceVR is developing a communications platform for virtual reality, where users use consumer-grade HMDs, input sensors, and microphones in order to be present with one another in a shared virtual space. In such a young industry, it’s important we are able to rapidly iterate on our product while ensuring minimal downtime and low MTTR. As such we’ve adopted a web operations-like approach (inspired by experiences we’ve had at places like Etsy) to performing continuous deployment, feature flagging, and rampups for an installed, networked application. We’ll be sharing a high level view of some of the techniques we’ve developed, which may be of interest for anyone working in VR, games, or native applications in general.
Continuous Deployment of a VR Application
Greg Fodor, Director of Engineering
AltspaceVR
http://altvr.com
[email protected]
@gfodor
AltspaceVR is developing a communications platform for virtual reality, where users use consumer-grade HMDs, input sensors, and microphones in order to be present with one another in a shared virtual space. In such a young industry, it’s important we are able to rapidly iterate on our product while ensuring minimal downtime and low MTTR. As such we’ve adopted a web operations-like approach (inspired by experiences we’ve had at places like Etsy) to performing continuous deployment, feature flagging, and rampups for an installed, networked application. We’ll be sharing a high level view of some of the techniques we’ve developed, which may be of interest for anyone working in VR, games, or native applications in general.
Continuous Deployment of a VR Application
Greg Fodor, Director of Engineering
AltspaceVR
http://altvr.com
[email protected]
@gfodor
AltspaceVR is developing a communications platform for virtual reality, where users use consumer-grade HMDs, input sensors, and microphones in order to be present with one another in a shared virtual space. In such a young industry, it’s important we are able to rapidly iterate on our product while ensuring minimal downtime and low MTTR. As such we’ve adopted a web operations-like approach (inspired by experiences we've had at places like Etsy) to performing continuous deployment, feature flagging, and rampups for an installed, networked application. We’ll be sharing a high level view of some of the techniques we’ve developed, which may be of interest for anyone working in VR, games, or native applications in general.
Continuous Deployment of a VR Application
Greg Fodor, Director of Engineering
AltspaceVR
http://altvr.com
[email protected]
@gfodor
Continuous Deployment of a VR Application
Greg Fodor, Director of Engineering
AltspaceVR
http://altvr.com
[email protected]
@gfodor