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Continuous Deployment of a VR Application
Greg Fodor, Director of Engineering
AltspaceVR
http://altvr.com
[email protected]
@gfodor
Continuous Deployment of a VR Application
Greg Fodor, Director of Engineering
AltspaceVR
http://altvr.com
[email protected]
@gfodor
Continuous Deployment of a VR Application
Greg Fodor, Director of Engineering
AltspaceVR
http://altvr.com
[email protected]
@gfodor
Continuous Deployment of a VR Application
Greg Fodor, Director of Engineering
AltspaceVR
http://altvr.com
[email protected]
@gfodor
Continuous Deployment of a VR Application
Greg Fodor, Director of Engineering
AltspaceVR
http://altvr.com
[email protected]
@gfodor
AltspaceVR is developing a communications platform for virtual reality, where users use consumer-grade HMDs, input sensors, and microphones in order to be present with one another in a shared virtual space. In such a young industry, it’s important we are able to rapidly iterate on our product while ensuring minimal downtime and low MTTR. As such we’ve adopted a web operations-like approach (inspired by experiences we've had at places like Etsy) to performing continuous deployment, feature flagging, and rampups for an installed, networked application. We’ll be sharing a high level view of some of the techniques we’ve developed, which may be of interest for anyone working in VR, games, or native applications in general.
Continuous Deployment of a VR Application
Greg Fodor, Director of Engineering
AltspaceVR
http://altvr.com
[email protected]
@gfodor
AltspaceVR is developing a communications platform for virtual reality, where users use consumer-grade HMDs, input sensors, and microphones in order to be present with one another in a shared virtual space. In such a young industry, it’s important we are able to rapidly iterate on our product while ensuring minimal downtime and low MTTR. As such we’ve adopted a web operations-like approach (inspired by experiences we’ve had at places like Etsy) to performing continuous deployment, feature flagging, and rampups for an installed, networked application. We’ll be sharing a high level view of some of the techniques we’ve developed, which may be of interest for anyone working in VR, games, or native applications in general.
Continuous Deployment of a VR Application
Greg Fodor, Director of Engineering
AltspaceVR
http://altvr.com
[email protected]
@gfodor
AltspaceVR is developing a communications platform for virtual reality, where users use consumer-grade HMDs, input sensors, and microphones in order to be present with one another in a shared virtual space. In such a young industry, it’s important we are able to rapidly iterate on our product while ensuring minimal downtime and low MTTR. As such we’ve adopted a web operations-like approach (inspired by experiences we’ve had at places like Etsy) to performing continuous deployment, feature flagging, and rampups for an installed, networked application. We’ll be sharing a high level view of some of the techniques we’ve developed, which may be of interest for anyone working in VR, games, or native applications in general.
What's gonna happen to Chess Piece Face?
There go I but for my face
All I know could be defaced
By the facts in the life of Chess Piece Face
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@gfodor
gfodor / update-imagemagick
Last active August 29, 2015 14:08
update imagemagick
yum install libpng-devel
as deploy
get and configure make install
in /usr/lib64 symlink core and wand libs from /usr/local/lib
in app as deploy
PKG_CONFIG_PATH=/home/deploy/ImageMagick-6.8.9-9/magick bundle exec gem pristine rmagick
bundle update