- http://stackoverflow.com/questions/804115 (
rebase
vsmerge
). - https://www.atlassian.com/git/tutorials/merging-vs-rebasing (
rebase
vsmerge
) - https://www.atlassian.com/git/tutorials/undoing-changes/ (
reset
vscheckout
vsrevert
) - http://stackoverflow.com/questions/2221658 (HEAD^ vs HEAD~) (See
git rev-parse
) - http://stackoverflow.com/questions/292357 (
pull
vsfetch
) - http://stackoverflow.com/questions/39651 (
stash
vsbranch
) - http://stackoverflow.com/questions/8358035 (
reset
vscheckout
vsrevert
)
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// Changes XML to JSON | |
// Modified version from here: http://davidwalsh.name/convert-xml-json | |
xmlToJson(xml) { | |
// Create the return object | |
let obj = {}; | |
if (xml.nodeType === 1) { // element | |
// do attributes | |
if (xml.attributes.length > 0) { | |
obj['@attributes'] = {}; |
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# Turn on Notifications | |
do shell script "defaults -currentHost write com.apple.notificationcenterui doNotDisturb -bool FALSE; defaults -currentHost delete com.apple.notificationcenterui doNotDisturbDate; osascript -e 'quit application \"NotificationCenter\" ' && killall usernoted" -- this set 'Do not disturb' to false in the pref | |
# Show Desktop | |
do shell script "defaults write com.apple.finder CreateDesktop -bool true; killall Finder" | |
# Show all windows | |
tell application "System Events" | |
set visible of (every process) to true | |
end tell |
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-- | |
-- draws a sprite to the screen with an outline of the specified colour | |
-- | |
function outline_sprite(n,col_outline,x,y,w,h,flip_x,flip_y) | |
-- reset palette to black | |
for c=1,15 do | |
pal(c,col_outline) | |
end | |
-- draw outline | |
for xx=-1,1 do |
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/* == Montserrat Font Family Styles == */ | |
/* @group Montserrat | |
-------------------------------------------------------------- */ | |
/* = Weights Montserrat | |
-------------------------------------------------------------- */ | |
.thin { |
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[[[15,15,25,177,22,151,31,135,42,136,58,89,126,80,190,91,206,119,211,135,224,136,234,150,231,173,216,196,208,198,198,219,155,245,127,252,102,245,83,235,61,221,47,200,35,193],[4,4,73,97,95,88,108,99,112,113,95,102,82,104,71,115],[4,4,149,99,159,88,180,96,184,114,172,102,158,103,145,116],[15,14,24,150,33,137,45,138,48,200,36,189,26,174],[4,4,47,175,43,164,42,134,45,108,57,111,54,157],[15,14,231,170,215,193,208,198,209,173,214,137,223,139,231,150],[4,4,208,173,199,154,201,108,215,129,212,167],[8,8,33,128,28,104,41,69,63,39,92,12,127,7,149,8,182,24,202,47,224,88,228,118,217,136,207,117,177,94,126,85,66,99,44,121,42,134],[8,14,165,70,207,90,214,105,209,121,210,106,202,93,164,75,106,72,65,84,46,101,45,118,41,101,61,80,106,67],[7,7,102,28,129,19,152,27,164,45,153,68,102,67,92,48],[8,8,100,55,116,26,128,35,140,25,157,54,148,61,138,38,127,49,117,38,109,61],[7,7,82,123,93,116,107,122,114,137,113,147,100,153,94,165,84,161,80,152,78,140],[7,7,144,129,151,119,162,117,172,124,176,134,175,150,172,161,162,166,159,157,150,149 |
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pico-8 cartridge // http://www.pico-8.com | |
version 8 | |
__lua__ | |
-- raycaster demo | |
-- by @powersaurus | |
-- based heavily on http://lodev.org/cgtutor/raycasting.html | |
-- and http://lodev.org/cgtutor/raycasting2.html | |
-- and inspired by the work of @matthughson | |
-- thanks for advice from @kometbomb and @doyousketch2 and @krajzeg | |
-- |
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# One liner | |
wget --recursive --page-requisites --adjust-extension --span-hosts --convert-links --restrict-file-names=windows --domains yoursite.com --no-parent yoursite.com | |
# Explained | |
wget \ | |
--recursive \ # Download the whole site. | |
--page-requisites \ # Get all assets/elements (CSS/JS/images). | |
--adjust-extension \ # Save files with .html on the end. | |
--span-hosts \ # Include necessary assets from offsite as well. | |
--convert-links \ # Update links to still work in the static version. |
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[ | |
{ | |
"name": "Google", | |
"url": "http:\/\/www.google.com" | |
}, | |
{ | |
"name": "Bing", | |
"url": "http:\/\/www.bing.com" | |
}, | |
{ |
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--rotations by eis - kino | |
--globals | |
--The sprites, the position (x and y) of both star1 and star2 | |
star1 ={sprite=2, x = 58, y = 58} | |
star2 ={sprite=3, x = 0, y = 0} | |
degrees = 0 | |
function _update() | |
--Here we rotate star2 around star1 by giving rotate star1's position(x, y). |