A Super Mario Maker-like Course Clear screen built with Splitting.js.
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| <a href="https://canvasanimations.com/2017/10/06/recreating-yoshis-island/"> | |
| <div id="controls"> | |
| <img src="http://www.unm.edu/~bmatthews1/hosted/just%20assets/wordpress.png", width="30px"/><br> | |
| Read about how this was made<br> | |
| over on Wordpress | |
| </div> | |
| </a> |
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| //- Planet Data | |
| - var planetList = [{"name":"mercury", "tilt":"0.034", "day": "1,407", "year":"88"},{"name":"venus", "tilt":"177.3", "day": "5,832", "year":"224.7"},{"name":"earth", "tilt":"23.26", "day": "23.9", "year":"365.2"},{"name":"mars", "tilt":"25.2", "day": "24.6", "year":"687"},{"name":"jupiter", "tilt":"3.1", "day": "9.9", "year":"4,331"},{"name":"saturn", "tilt":"26.7", "day": "10.7", "year":"10,747"},{"name":"uranus", "tilt":"97.8", "day": "17.2", "year":"30,589"},{"name":"neptune", "tilt":"28.3", "day": "16.1", "year":"59,800"},{"name":"pluto", "tilt":"122.5", "day": "153.3", "year":"90,560"}, {"name":"sun", "tilt":"0", "day": "~600", "year":"0"}]; | |
| //- Planet Template | |
| each planet in planetList | |
| article(class="card card--"+planet.name) | |
| div(class="card__planet") | |
| div(class="planet__atmosphere") | |
| div(class="planet__surface") | |
| div(class="card__info") |
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| .container | |
| - for (i = 0; i < 400; i++) | |
| .trigger | |
| .monitor | |
| .camera.o-x | |
| .camera.o-y | |
| .camera.o-z | |
| .vr | |
| - for (i = 0; i < 20; i++) | |
| .vr_layer |
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| <div class="box"> | |
| <div class="circle"></div> | |
| <div class="orbit"></div> | |
| <div class="orbit"></div> | |
| <div class="orbit"></div> | |
| <div class="orbit"></div> | |
| </div> |
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| #container | |
| .bg.bg_one | |
| .bg.bg_two | |
| .bg.bg_three | |
| .bg.bg_four | |
| .bg.bg_five |
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| <div id="mouse-container"> | |
| <div id="lottie"></div> | |
| </div> | |
| <div id="cursor_preloader"></div> |
Been playing a lot of Celeste. In the eye of the storm with Madeline.
Special sauce includes bokeh shapes for the snowflakes and light rods, which grow & fade out as the move further from the scene center.
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| <svg id="svg" viewBox="0 0 1000 1000"> | |
| <path id="path1"></path> | |
| <path id="path2"></path> | |
| <g id="dot-container"></g> | |
| </svg> | |
| <div class="controls"> | |
| <input type="checkbox" id="show-points"> | |
| <label for="show-points">Show Points</label> | |
| </div> |
Here's some simulated fizz. It is not physically accurate, but I think it still looks cool.
A Pen by Vivek Thakyal on CodePen.