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Bence Kovacs githappens

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githappens / build_ios.yml
Last active June 22, 2023 15:57
GitHub Action workflow for building and releasing an iOS app that uses Addressables and relies on the Cloud Content Delivery service.
name: Build and Release Go&Design (iOS)
on:
workflow_dispatch:
inputs:
build_type:
description: 'Create Dev Build? (true/false)'
required: true
default: 'false'
@githappens
githappens / build_android.yml
Last active August 30, 2021 10:40
GitHub Action workflow for building and releasing an Android app that uses Addressables and relies on the Cloud Content Delivery service.
name: Build and Release Go&Design for Android
on:
workflow_dispatch:
inputs:
build_type:
description: 'Create Dev Build? (true/false)'
required: true
default: 'false'
@githappens
githappens / BuildGoAndDesign.cs
Created August 30, 2021 09:42
Build method that also triggers an Addressables content build, based on the original build method presented here: https://game.ci/docs/github/builder#buildmethod
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.AddressableAssets;
using UnityEditor.AddressableAssets.Settings;
using UnityEditor.Build.Reporting;
using UnityEngine;