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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MouseLook : MonoBehaviour { | |
public float sensitivity = 700.0f; | |
public float rotationX; | |
public float rotationY; | |
// Use this for initialization |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class csMouseLook : MonoBehaviour { | |
public float sensitivity = 500.0f; | |
public float rotationX; | |
public float rotationY; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class AudioManager : MonoBehaviour { | |
static AudioManager _instance = null; | |
public static AudioManager Instance() | |
{ | |
return _instance; | |
} |
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