Just a basic elegant and fancy login form ^.^
Forked from Victor Hugo Matias's Pen Elegant Login Form.
A Pen by Joseph Daniel on CodePen.
| print "It works. :3 " |
| <link rel="import" href="../cool-clock/cool-clock.html"> | |
| <polymer-element name="my-element"> | |
| <template> | |
| <style> | |
| :host { | |
| position: absolute; | |
| width: 100%; | |
| height: 100%; |
| #!/usr/bin/python | |
| # -*- coding: utf-8 -*- | |
| import upsidedown | |
| import sys | |
| import os | |
| updown = upsidedown.transform(sys.argv[1]) | |
| print u"(ノಠ益ಠ)ノ彡 "+updown | |
| os.system("pkill "+sys.argv[1]) |
| # Copyright (C) 2011, 2012 Google Inc. | |
| # | |
| # This file is part of YouCompleteMe. | |
| # | |
| # YouCompleteMe is free software: you can redistribute it and/or modify | |
| # it under the terms of the GNU General Public License as published by | |
| # the Free Software Foundation, either version 3 of the License, or | |
| # (at your option) any later version. | |
| # | |
| # YouCompleteMe is distributed in the hope that it will be useful, |
| #!/usr/bin/python | |
| import sys,os | |
| clip = os.environ['HOME']+'/.fileclip' | |
| path = sys.argv[1] | |
| f=open(clip,'w') | |
| f.write(os.getcwd()+'/'+path) | |
| f.close() |
| var alpha = {'a': 0, | |
| 'b': 1, | |
| 'c': 2, | |
| 'd': 3, | |
| 'e': 4, | |
| 'f': 5, | |
| 'g': 6, | |
| 'h': 7, | |
| 'i': 8, |
| String.prototype.contains = function(it) { | |
| return this.indexOf(it) != -1; | |
| }; | |
| function suggest(word) { | |
| var sug = new Array(); | |
| var lookup = dict[alpha[word[0]]] | |
| for (var i = 0; i < lookup.length; i++) { | |
| var j = lookup[i] | |
| if (j.contains(word)) { |
Just a basic elegant and fancy login form ^.^
Forked from Victor Hugo Matias's Pen Elegant Login Form.
A Pen by Joseph Daniel on CodePen.
A fixed time-step with variable rendering using interpolation from the sprites previous position plus its current velocity to calculate its final render position.
Resources: http://gafferongames.com/game-physics/fix-your-timestep/ http://gameprogrammingpatterns.com/game-loop.html http://www.html5gamedevs.com/topic/8716-game-loop-fixed-timestep-variable-rendering/
Forked from Anthony Del Ciotto's Pen JS Game Loop: Fixed time-step, variable rendering.
| diff --git a/src/TileLayer.lua b/src/TileLayer.lua | |
| index ecc40b2..f54836b 100644 | |
| --- a/src/TileLayer.lua | |
| +++ b/src/TileLayer.lua | |
| @@ -223,7 +223,7 @@ function TileLayer:draw(x,y) | |
| local tile_iterator = self:_getTileIterator() | |
| for _,batch in pairs(self._batches) do | |
| - batch:bind() | |
| + batch:flush() |