Inspired by dannyfritz/commit-message-emoji
See also gitmoji.
| Commit type | Emoji |
|---|---|
| Initial commit | 🎉 :tada: |
| Version tag | 🔖 :bookmark: |
| New feature | ✨ :sparkles: |
| Bugfix | 🐛 :bug: |
| import { Injectable } from '@angular/core' | |
| import { | |
| Cordova, | |
| CordovaProperty, | |
| IonicNativePlugin, | |
| Plugin | |
| } from '@ionic-native/core' | |
| import { Observable } from 'rxjs/Observable' | |
| import { Platform } from 'ionic-angular' |
| /** | |
| * Takes an array of values and returns a function that can be used to | |
| * carry out the binary search on those values. The returned function | |
| * takes one argument to indicate which direction the desired value may | |
| * be found (send a negative number to look further back, a positive | |
| * number to look further ahead or a `0` to return the same value as | |
| * before). It doesn't matter what value you pass the first time you | |
| * call the returned function. | |
| * @template T | |
| * @param {T[]} values |
Inspired by dannyfritz/commit-message-emoji
See also gitmoji.
| Commit type | Emoji |
|---|---|
| Initial commit | 🎉 :tada: |
| Version tag | 🔖 :bookmark: |
| New feature | ✨ :sparkles: |
| Bugfix | 🐛 :bug: |
| Emoji | Purpose | MD Markup | Prefix |
|---|---|---|---|
| 📄 | Generic message | :page_facing_up: |
|
| 📐 | Improve the format / structure of the code / files | :triangular_ruler: |
[IMPROVE]: |
| ⚡ | Improve performance | :zap: |
[IMPROVE]: |
| 🚀 | Improve something (anything) | :rocket: |
[IMPROVE]: |
| 📝 | Write docs | :memo: |
[PROD]: |
| 💡 | New idea |
| Windows Registry Editor Version 5.00 | |
| [HKEY_CURRENT_USER\SOFTWARE\Classes\Local Settings\Software\Microsoft\Windows\Shell\Bags\AllFolders\Shell] | |
| "FolderType"="NotSpecified" |
| using System.Reflection; | |
| using UnityEditor; | |
| using UnityEngine; | |
| /// <summary> | |
| /// Toggles the Inspector lock state and the Constrain Proportions lock state. | |
| /// </summary> | |
| public static class LockInspector { | |
| static readonly MethodInfo flipLocked; | |
| static readonly PropertyInfo constrainProportions; |
| using System; | |
| using System.Collections.Generic; | |
| using UnityUtils; | |
| public class PriorityQueue<T> { | |
| class KeyNodeComparer : IComparer<(Key, T)> { | |
| public int Compare((Key, T) x, (Key, T) y) { | |
| return x.Item1 < y.Item1 ? -1 : x.Item1 > y.Item1 ? 1 : 0; | |
| } | |
| } |