The GL-Transitions.com initiative aims to build an Open Collection of GLSL Transitions. It aims to be highly community-driven and free-software.
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{"size":0.2} |
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#ifdef GL_ES | |
precision highp float; | |
#endif | |
// General parameters | |
uniform sampler2D from; | |
uniform sampler2D to; | |
uniform float progress; | |
uniform vec2 resolution; | |
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#ifdef GL_ES | |
precision highp float; | |
#endif | |
#define QUALITY 32 | |
// General parameters | |
uniform sampler2D from; | |
uniform sampler2D to; | |
uniform float progress; |
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#ifdef GL_ES | |
precision highp float; | |
#endif | |
// General parameters | |
uniform sampler2D from; | |
uniform sampler2D to; | |
uniform float progress; | |
uniform vec2 resolution; | |
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#ifdef GL_ES | |
precision highp float; | |
#endif | |
// General parameters | |
uniform sampler2D from; | |
uniform sampler2D to; | |
uniform float progress; | |
uniform vec2 resolution; | |
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#ifdef GL_ES | |
precision highp float; | |
#endif | |
// General parameters | |
uniform sampler2D from; | |
uniform sampler2D to; | |
uniform float progress; | |
uniform vec2 resolution; | |
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GIT_REPO=$HOME/repo | |
TMP_GIT_CLONE=$HOME/tmp/myrepo | |
PUBLIC_WWW=/var/www/repo | |
if [ ! -d "$TMP_GIT_CLONE" ] ; then | |
rm -rf $TMP_GIT_CLONE | |
git clone $GIT_REPO $TMP_GIT_CLONE | |
else | |
cd $TMP_GIT_CLONE | |
git pull |
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#!/bin/bash | |
# | |
# script to create movie from images. Design to go with the timelapse script: https://gist.github.com/gre/11219793 | |
# | |
# Usage: ./generatevideo.sh dirWhereImagesAre/ | |
# Usage: ./generatevideo.sh # default is './timelapse' directory | |
# | |
# will generates movie.mp4 | |
dir=${1-"timelapse"} |
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Bugs: | |
- Fix the path finding bug: the game lag crazily/freeze and gets unplayable after a long play and especially with a lot of spaces (bad perf of the path solver) | |
- Fix UI buttons which gets unclickable when over the ground | |
- Fix the queen die sprite (AFAIR the queen seems to not die visually) | |
- Fix the "tab away" bug (all ants die if tab leaved for a few seconds): elapsedTime cannot be trusted if > THRESHOLD because it basically means the game is not focused and have very small FPS < 1 ( <-- can the game be paused? ) | |
Enhancement: | |
- Support Fullscreen API | |
- Make a ant forget his task when assigned to a new job | |
- Add keyboard shortcut for keyboard-only play |