https://github.com/Matt-Esch/virtual-dom
var h = require("virtual-dom/h");
// h est similaire à React.createElement :
h("div.someClass", { title: "un attribut DOM", onclick: f, ... }, [
h("a", { href: "url" }, "Ceci est un lien"),
if (process.env.NODE_ENV !== "production") | |
document.write('<script src="//localhost:9241"></script>'); |
par( | |
mfrow=c(2,3), | |
mar=c(1,1,2,1), | |
mgp=c(1, 0.2, 0), | |
oma=c(0,0,2,0)) | |
distributeCurve <- function (f, title, samples = 40000, drawSamples = 40) { | |
l <- c() | |
for (i in 0:samples) { | |
r <- f() |
# requirement: r | |
# on MacOS: install r with homebrew: http://stackoverflow.com/a/26457411/343892 | |
cd ./graphs/ || exit 1; | |
for f in *.r; do | |
rcode=`cat $f` | |
name=${f%.*} | |
echo -e "svg('$name.svg')\n$rcode\ndev.off()" | r --vanilla 1> /dev/null || exit 1 | |
done; |
https://github.com/Matt-Esch/virtual-dom
var h = require("virtual-dom/h");
// h est similaire à React.createElement :
h("div.someClass", { title: "un attribut DOM", onclick: f, ... }, [
h("a", { href: "url" }, "Ceci est un lien"),
const Physics = { | |
applyForce: function(x, y) { ... }, | |
processEntity: function(entity) { ... } | |
}; | |
export default Physics; |
{ | |
"name": "enhance-lichess", | |
"version": "1.0.0", | |
"dependencies": { | |
"event-stream": "^3.3.0", | |
"request": "^2.55.0" | |
} | |
} |
var raf = require("raf"); | |
raf(function loop (t) { | |
raf(loop); | |
if (isVisibleInWindow(canvas)) return; | |
// ... do your consuming stuff | |
}); |
var baboon = require("baboon-image"); | |
var lena = require("lena"); | |
var createTexture = require("gl-texture2d"); | |
var createTransition = require("./glsl-transition"); | |
// from "glsl-transitions" | |
var CubeTransition = { | |
"id" : "ee15128c2b87d0e74dee", | |
"name" : "cube", | |
"owner" : "gre", |
var through = require("through") | |
var extract = require("glsl-extract") | |
require("glsl-transitions").forEach(function (t) { | |
var e=null; | |
console.error = function (msg) { | |
e = msg; | |
}; | |
getExports(t.glsl); // for some reason this doesn't break but log using console.error (so I hacked console.error!) |