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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> | |
<title>><></title> | |
<style> | |
#sky { | |
position: absolute; | |
background-color: #EEE; |
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// N.B. this file is used only for the testing version of GLSL.io | |
#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
uniform float persp; |
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<html> | |
<head> | |
<title>dependo</title> | |
<style> | |
body { | |
background: #fff; | |
padding:0; | |
margin:0; | |
font-family:helvetica,arial; |
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// This template should ONLY be used for DEVELOPMENT | |
#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
uniform sampler2D luma; |
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// This template should ONLY be used for DEVELOPMENT | |
#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
uniform sampler2D s; |
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#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
uniform float persp; | |
uniform float unzoom; | |
uniform float reflection; |
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#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
uniform ivec2 squares; | |
uniform vec2 direction; | |
uniform float smoothness; |
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// This template should ONLY be used for DEVELOPMENT | |
#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
uniform bool b; | |
uniform float f; |
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#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
uniform float intensity; | |
const int PASSES = 8; |
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#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
uniform vec3 color; | |
void main() { |