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| trait A { | |
| fn a(&self); | |
| } | |
| trait B { | |
| fn b(&self); | |
| } | |
| trait C { | |
| fn c(&self); |
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| use std::cell::Cell; | |
| #[derive(Debug)] | |
| struct Ab { | |
| a: i32, | |
| b: i32, | |
| cache: Cell<Option<i32>> | |
| } | |
| impl Ab { |
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| extern crate rand; | |
| use rand::Rng; | |
| const WIDTH : usize = 80; | |
| const HEIGH : usize = 40; | |
| const SIZE : usize = WIDTH * HEIGH; | |
| type MatrixLine = [bool; WIDTH]; |
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| #[derive(Debug)] | |
| struct Point { | |
| x : f64, | |
| } | |
| trait Math : { | |
| fn sub(&self, &Self) -> Self; | |
| fn add(&self, &Self) -> Self; | |
| } |
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| #[derive(Debug)] | |
| struct Point { | |
| x : f64, | |
| } | |
| trait Add { | |
| fn add(&self, &Self) -> Self; | |
| } |
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| use std::ops::Mul; | |
| #[derive(Debug)] | |
| struct Vector { | |
| x : f64, | |
| y : f64 | |
| } | |
| impl<'a> Mul<f64> for &'a Vector { | |
| type Output = Vector; |
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| trait HasArea { | |
| fn area(&self) -> f64; | |
| } | |
| struct Cyrcle { | |
| radius : f64, | |
| } | |
| impl HasArea for Cyrcle { |
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| fn main() { | |
| let v1 = vec![4, 8, 12, 16]; | |
| let v2 = mult(&v1, 10); | |
| pv("v1", &v1); | |
| pv("v2", &v2); | |
| println!(""); | |
| println!("{}", v1[2]); |
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| fn main() { | |
| let funcs = [ | |
| ("+", sum as fn(f64, f64) -> f64), | |
| ("-", sub), | |
| ("*", mult), | |
| ("/", div), | |
| ("^", pow) | |
| ]; | |
| for &(name, func) in funcs.iter() { |
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| # Benchmark of djb2, sdbm and lose lose hashing algorithms | |
| # Algorithm descriptions: http://www.cse.yorku.ca/~oz/hash.html | |
| # Output | |
| # | |
| # ===== djb2 ===== | |
| # Values: 5000000 | |
| # Collisions: 2988 | |
| # Time: 0.76589 | |
| # |