- /consent Allows targeted player to Customize your vehicle/droid and to revive you if they are a medic.
- /con Displays difficulty rating of creature or NPCs compared to the your skill with your weapon in hand.
- /conversationStart Starts a conversation with the target.
- /conversationStop Ends a conversation with the target.
- /disband Disband the entire group if you are leader, or make you quit the group if you are only member.
- /drop Drops the targetted item in your possession.
- /duel Challenges the targetted player to a duel. Duels are to the death or until one player types /endduel.
- /endduel Ends a duel.
- /examine Brings up a window with information about the target.
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using Spine.Unity; | |
using UnityEngine; | |
using System.Collections.Generic; | |
[RequireComponent(typeof(SkeletonAnimation))] | |
public class SkinChanger : MonoBehaviour { | |
private SkeletonAnimation sa; | |
private Skin originalSkin; |
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# echo 'deb http://packages.dotdeb.org jessie all' >> /etc/apt/sources.list | |
# echo 'deb-src http://packages.dotdeb.org jessie all' >> /etc/apt/sources.list | |
$ cd /tmp | |
$ wget --no-check-certificate https://www.dotdeb.org/dotdeb.gpg | |
$ apt-key add dotdeb.gpg | |
$ rm dotdeb.gpg | |
$ apt-get update | |
$ apt-get install php7.0 php7.0-fpm php7.0-gd php7.0-mysql lighttpd nano |
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// Welcome Plugin | |
// 1.0 | |
// Sean Loper | |
// Displays a message on player join with custom setting to change it to another message. | |
var VERSION = '1.0'; | |
var COLOR = '\u00A79'; | |
var WELCOME_MSG = 'Welcome To The Server!'; | |
function myPlayerJoinHook( event ){ |
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using UnityEngine; | |
using System.Collections; | |
public class WalkVRController : MonoBehaviour { | |
[SerializeField] | |
private float walkSpeed = 2f; | |
private float walkNormalize = 0.1f; | |
[SerializeField] | |
private float sensorThreshold = 1f; |
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using UnityEngine; | |
using System.Collections; | |
public class SpriteAnimator : MonoBehaviour | |
{ | |
[System.Serializable] | |
public class AnimationTrigger | |
{ | |
public int frame; | |
public string name; |
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using System; | |
public class ShortGUID | |
{ | |
private static Guid tmpGuid; | |
public static string NewGuid() | |
{ | |
tmpGuid = Guid.NewGuid (); | |
return Convert.ToBase64String(tmpGuid.ToByteArray()); |
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// Sean Loper | |
// 2016 | |
// PreferenceUtility.cs | |
using UnityEngine; | |
using System.Globalization; | |
using LostPolygon.uLiveWallpaper; | |
public class PreferenceUtility | |
{ |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using SimpleJSON; | |
public class JSONExtras { | |
public int[] ToIntArray(string n) { | |
var j = JSON.Parse(n); | |
int[] a = new int[j.Count]; |
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// My Example | |
print("Let's fly!") | |
ship.reset | |
ship.x = 0 | |
ship.y = 0 | |
for a in range(0, 90, 1) | |
ship.rot = a | |
wait(1/180) | |
end for | |
for a in range(0,90,1) |