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@Jellybit
Jellybit / CameraControl.cs
Last active September 4, 2023 04:23
Super Metroid style camera for Unity3D.
using UnityEngine;
using System.Collections;
// This is basically how the Super Metroid camera worked. Whichever direction you moved, the camera would
// move in the same direction a multiple of the player's speed. Once the center of the camera moved a
// certain distance from the player, the camera would lock on the player and move the same speed. Change
// movement direction, and the camera would once again move more quickly to catch up and place itself
// ahead of the player's movement.
// Super Metroid also had area limits and locked certain axes based on where you were. For instance, if
@DanDiplo
DanDiplo / JS-LINQ.js
Last active October 31, 2024 12:33
JavaScript equivalents of some common C# LINQ methods. To help me remember!
// JS array equivalents to C# LINQ methods - by Dan B.
// First: This version using older JavaScript notation for universal browser support (scroll down for ES6 version):
// Here's a simple array of "person" objects
var people = [
{ name: "John", age: 20 },
{ name: "Mary", age: 35 },
{ name: "Arthur", age: 78 },
{ name: "Mike", age: 27 },
@kekru
kekru / Docker connect to remote server.md
Last active October 17, 2024 11:55
Connect to another host with your docker client, without modifying your local Docker installation

Run commands on remote Docker host

This is how to connect to another host with your docker client, without modifying your local Docker installation or when you don't have a local Docker installation.

Enable Docker Remote API

First be sure to enable the Docker Remote API on the remote host.

This can easily be done with a container.
For HTTP connection use jarkt/docker-remote-api.