- You can store a price in a floating point variable.
- All currencies are subdivided in 1/100th units (like US dollar/cents, euro/eurocents etc.).
- All currencies are subdivided in decimal units (like dinar/fils)
- All currencies currently in circulation are subdivided in decimal units. (to exclude shillings, pennies) (counter-example: MGA)
- All currencies are subdivided. (counter-examples: KRW, COP, JPY... Or subdivisions can be deprecated.)
- Prices can't have more precision than the smaller sub-unit of the currency. (e.g. gas prices)
- For any currency you can have a price of 1. (ZWL)
- Every country has its own currency. (EUR is the best example, but also Franc CFA, etc.)
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// UICollectionView Objective-C example | |
- (void)viewWillAppear:(BOOL)animated { | |
[super viewWillAppear:animated]; | |
NSIndexPath *selectedIndexPath = [[self.collectionView indexPathsForSelectedItems] firstObject]; | |
if (selectedIndexPath != nil) { | |
id<UIViewControllerTransitionCoordinator> coordinator = self.transitionCoordinator; | |
if (coordinator != nil) { | |
[coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) { |
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// The trick is to link the DeviceSupport folder from the beta to the stable version. | |
// sudo needed if you run the Mac App Store version. Always download the dmg instead... you'll thank me later :) | |
// Support iOS 14 devices (Xcode 12.0) with Xcode 11.5: | |
sudo ln -s /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/14.0 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport | |
// Then restart Xcode and reconnect your devices. You will need to do that for every beta of future iOS versions |