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Guido Schmidt guidoschmidt

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const sketcher = require('canvas-sketch-tool'); // not yet public
const seedRandom = require('seed-random');
const settings = {
// Output resolution, we use a high value for print artwork
pixelsPerInch: 300,
// US Letter size 8.5x11 inches
dimensions: [ 8.5, 11 ],
// all our dimensions and rendering units will use inches
units: 'in'
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guidoschmidt / GLSL-Noise.md
Created September 29, 2018 13:35 — forked from patriciogonzalezvivo/GLSL-Noise.md
GLSL Noise Algorithms

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
	return mix(rand(fl), rand(fl + 1.0), fc);
}
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guidoschmidt / controllers--contact.php
Created March 18, 2019 11:30 — forked from bastianallgeier/controllers--contact.php
Plain contactform example for Kirby 2
<?php
return function($site, $pages, $page) {
$alert = null;
if(get('submit')) {
$data = array(
'name' => get('name'),
I use the QNAP nas server to host docker containers. We can configure
this mac to run docker-machine and point to the qnap server to deploy or
otherwise mess with docker.
This is how we set that up:
docker-machine create --driver=none --url tcp://<your qnap box>:2376 qnap
Next we need to install the certs. Download them from within the QNAP
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guidoschmidt / mysql-docker.sh
Created June 7, 2019 08:31 — forked from spalladino/mysql-docker.sh
Backup and restore a mysql database from a running Docker mysql container
# Backup
docker exec CONTAINER /usr/bin/mysqldump -u root --password=root DATABASE > backup.sql
# Restore
cat backup.sql | docker exec -i CONTAINER /usr/bin/mysql -u root --password=root DATABASE
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guidoschmidt / billboard_hbao.frag
Created June 11, 2019 22:50 — forked from bassemhermina/billboard_hbao.frag
WebGL GLSL HBAO (Horizon-Based Ambient Occlusion) fragment shader. HBAO is a higher quality approach for computing SSAO (Screen-Space Ambient Occlusion) developed by Nvidia in 2008. Converts the g-buffer to an occlusion buffer which estimates local ambient occlusion at each fragment in screen-space. Specifically, the technique views the depth bu…
// number of directions to sample in UV space
#define NUM_SAMPLE_DIRECTIONS {{ numSampleDirections }}
// number of sample steps when raymarching along a direction
#define NUM_SAMPLE_STEPS {{ numSampleSteps }}
#define APPLY_ATTENUATION {{ attenuation }}
#define USE_ACTUAL_NORMALS {{ useActualNormals }}
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guidoschmidt / LICENSE
Created August 5, 2019 08:13 — forked from JohannesMP/LICENSE
[Unity3D] A Reliable, user-friendly way to reference SceneAssets by script.
/*******************************************************************************
* Don't Be a Jerk: The Open Source Software License.
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk
*******************************************************************************
* _I_ am the software author - JohannesMP on Github.
* _You_ are the user of this software. You might be a _we_, and that's OK!
*
* This is free, open source software. I will never charge you to use,
* license, or obtain this software. Doing so would make me a jerk.
*
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guidoschmidt / install.sh
Last active August 17, 2019 21:07 — forked from Danw33/install.sh
macOS Homebrew Install FFMPEG --with all options
2019
brew install nasm pkg-config texi2html aom fontconfig freetype frei0r gnutls lame libass libbluray libsoxr libvorbis libvpx opencore-amr openjpeg opus rtmpdump rubberband sdl2 snappy speex tesseract theora x264 x265 xvid xz
brew install ffmpeg
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guidoschmidt / UniversalPipelineTemplateShader.shader
Created May 15, 2020 08:13 — forked from phi-lira/UniversalPipelineTemplateShader.shader
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
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guidoschmidt / gstreamer.md
Created May 20, 2020 14:22 — forked from nebgnahz/gstreamer.md
Collections of GStreamer usages

Most GStreamer examples found online are either for Linux or for gstreamer 0.10.

This particular release note seems to have covered important changes, such as:

  • ffmpegcolorspace => videoconvert
  • ffmpeg => libav

Applying -v will print out useful information. And most importantly the negotiation results.