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void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
import 'package:http/http.dart' as http;
import 'package:shared_preferences/shared_preferences.dart';
class AuthenticatedHttpClient extends http.BaseClient {
SharedPreferences sharedPref;
AuthenticatedHttpClient({this.sharedPref});
// Use a memory cache to avoid local storage access in each call
String _inMemoryToken = '';
String get userAccessToken {
import 'dart:async';
import 'dart:io';
import 'dart:isolate';
main(List<String> args) async {
Isolate timerIsolate;
final mainControlPort = ReceivePort();
// Creates a new isolate
import 'dart:async';
import 'dart:io';
import 'dart:isolate';
main(List<String> args) async {
stdout.writeln("isolate running the 'main' method is called: " +
Isolate.current.debugName);
// creates a port to receive messages on MainIsolate
final mainControlPort = ReceivePort();
@guilherme-v
guilherme-v / clean_code.md
Last active August 24, 2018 17:18 — forked from wojteklu/clean_code.md
Summary of 'Clean code' by Robert C. Martin

Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.


General rules

  1. Follow standard conventions.
  2. Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
  3. Boy scout rule. Leave the campground cleaner than you found it.
  4. Always find root cause. Always look for the root cause of a problem.

Design rules