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#include <stdio.h> | |
#include <string.h> | |
#include <stdlib.h> | |
#include <unistd.h> | |
#include <fcntl.h> | |
#include <netinet/tcp.h> | |
#include <sys/socket.h> | |
#include <sys/types.h> | |
#include <netinet/in.h> |
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/* | |
Check SSE/AVX support. | |
This application can detect the instruction support of | |
SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, SSE4a, SSE5, and AVX. | |
*/ | |
#include <iostream> | |
#ifdef _MSC_VER | |
#include <intrin.h> | |
#endif |
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------------------------------------------------------------------------ | |
Memory Allocator perfomance benchmark | |
------------------------------------------------------------------------ | |
local_n = n threads allocating and deallocating random blocks of max | |
size. Deallocations always happening in the same thread that | |
the corresponding allocation. | |
share_n = n threads allocating and deallocating random blocks of max | |
size from a shared list. Deallocation may happen in different | |
thread that the allocation one |
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// Modified version of a tilt shift shader from Martin Jonasson (http://grapefrukt.com/) | |
// Read http://notes.underscorediscovery.com/ for context on shaders and this file | |
// License : MIT | |
uniform sampler2D tex0; | |
varying vec2 tcoord; | |
varying vec4 color; | |
/* | |
Take note that blurring in a single pass (the two for loops below) is more expensive than separating |
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/*============================================================================ | |
NVIDIA FXAA 3.11 by TIMOTHY LOTTES | |
------------------------------------------------------------------------------ | |
COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. | |
------------------------------------------------------------------------------ | |
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED |
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// Just before switching jobs: | |
// Add one of these. | |
// Preferably into the same commit where you do a large merge. | |
// | |
// This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
// and then it quickly escalated into more and more evil suggestions. | |
// I've tried to capture interesting suggestions here. | |
// | |
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
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// lib /def:user32.def | |
// cl /O2 test.cpp /link user32.lib | |
#include <Windows.h> | |
#include <stdio.h> | |
struct PrecisionTouchPadConfig { | |
BYTE LegacyParams[3]; | |
BOOL LoadedSettings; | |
// 0: No delay (always on) |
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#include <lua.h> | |
#include <lauxlib.h> | |
#include <lualib.h> | |
#include <stdlib.h> | |
int map_create(lua_State *lua); | |
int map_slice(lua_State *lua); | |
int main(int argc, char **argv){ | |
lua_State *lua = lua_open(); |
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#pragma once | |
#include <utility> | |
// varidic max, min, and minmax implementation (named maximum, minimum and min_max to avoid confusion) | |
// no support for custom comparators (mainly because i'm not sure how they should be specified) | |
namespace detail { | |
// max base case | |
template <class T> |