This is very rough brainstorming for the RPG I'm working on this month.
- The game is based on B/X D&D, but will deviate from it a great deal
- Shouldn't be designed for a specific milieu, but I'm aiming for something that works well for post-apocalyptic fantast (like Adventure Time without so much whimsy)
- The game should accomodate just-in-time planning and GMing, because I never have any damn time to prepare
- Instead of having both INT and WIS, there is just INT
- There is no CHA; social interactions (intimidation, persuasion, bartering, etc.) are purely learned abilities
- Maybe there is an attribute for "pleasing appearance"; not decided on this
- Attribute bonuses are much smaller than is typical in D&D. Characters will start with a single +1 attribute, and maybe take a second +1 in exchange for a -1. Alternatively, the player may roll, but must accept the outcome.
- There are no classes or levels; instead, characters start with a background (e.g. Soldier or Wizard's Apprentice) that gives them