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@WebReflection
WebReflection / hyper-lit.md
Last active November 8, 2022 03:55
lit-html is awesome, but it came afterwards

The history of hyperHTML followed by lit-html

While many remember the epic hyperHTML: A Virtual DOM Alternative post I've published the 5th of March 2017, the first official implementation of the library was working as hyperHTML.bind(node) function for tagged literals the day before, and it's been in my experiments folder already for a little while.

The hilarious reaction from the skeptical community

At first glance people couldn't believe performance of the DBMonster demo shown in that article,

@LoyEgor
LoyEgor / gulpfile.js
Last active March 13, 2023 17:22
best image compression settings (gulp-imagemin)
// install
// npm i gulp-cache gulp-imagemin imagemin-pngquant imagemin-zopfli imagemin-mozjpeg imagemin-giflossy -f
// node node_modules/jpegtran-bin/lib/install.js
// node node_modules/gifsicle/lib/install.js
// node node_modules/zopflipng-bin/lib/install.js
// node node_modules/mozjpeg/lib/install.js
// node node_modules/giflossy/lib/install.js
// node node_modules/pngquant-bin/lib/install.js
@ChgoChad
ChgoChad / commands.php
Last active January 5, 2024 22:18 — forked from escopecz/commands.php
Script to run Mautic (https://mautic.org) commands from a URL.
<?php
if (!isset($_GET['ILoveMautic'])) {
echo 'The secret phrase is wrong.';
die;
}
$link = "https://$_SERVER[HTTP_HOST]$_SERVER[REQUEST_URI]";
$allowedTasks = array(
'cache:clear',
@paulirish
paulirish / what-forces-layout.md
Last active November 19, 2024 08:58
What forces layout/reflow. The comprehensive list.

What forces layout / reflow

All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.

Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.

Element APIs

Getting box metrics
  • elem.offsetLeft, elem.offsetTop, elem.offsetWidth, elem.offsetHeight, elem.offsetParent
@zeusdeux
zeusdeux / socketio.md
Last active March 18, 2020 22:51
Vanilla websockets vs socket.io

Vanilla websockets vs socket.io

Note: The points below are a comparison of using vanilla websockets on client and server and using 'em via socket.io and not about why only use socket.io

  • Native websockets provide us with only a send method to send data to the server. Send accepts only string input (not too sure about this). Socket.io lets us emit arbitrary events with arbitrary data (even binary blobs) to the server.
  • To receive messages on a vanilla websocket you can only assign a handler for the message event. The data you receive is mostly likely to be text (again not too sure about this) and you will have to parse it manually before consuming it. Socket.io lets the server and client both emit arbitrary events and handles all the parsing and packing/unpacking.
  • Socket.io gives us both a server and a client. Implementing a vanilla websocket server isn't something that you would want to do per project since it's quite painful. You will have to implement [RFC6455](https://tools.ietf.org/h
@rxaviers
rxaviers / gist:7360908
Last active November 20, 2024 06:43
Complete list of github markdown emoji markup

People

:bowtie: :bowtie: 😄 :smile: 😆 :laughing:
😊 :blush: 😃 :smiley: ☺️ :relaxed:
😏 :smirk: 😍 :heart_eyes: 😘 :kissing_heart:
😚 :kissing_closed_eyes: 😳 :flushed: 😌 :relieved:
😆 :satisfied: 😁 :grin: 😉 :wink:
😜 :stuck_out_tongue_winking_eye: 😝 :stuck_out_tongue_closed_eyes: 😀 :grinning:
😗 :kissing: 😙 :kissing_smiling_eyes: 😛 :stuck_out_tongue: