- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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#!/usr/bin/env python | |
import SimpleHTTPServer | |
class MyHTTPRequestHandler(SimpleHTTPServer.SimpleHTTPRequestHandler): | |
def end_headers(self): | |
self.send_my_headers() | |
SimpleHTTPServer.SimpleHTTPRequestHandler.end_headers(self) | |
def send_my_headers(self): | |
self.send_header("Cache-Control", "no-cache, no-store, must-revalidate") |
Sleep is an executable that we can use to simulate a blocking process for the purposes of demonstrating how to handle child processes.
Here's our base case.
The execution pattern is going to occur in this way: zsh (interactive) -> bash (./parent.sh) -> bash (./child.sh) -> sleep
. Because both Bash processes performed an exec
without fork
, the bash (./parent.sh)
process will be replaced by Bash (./child.sh)
, which itself will be replaced by sleep
. This will mean that there are no child processes to manage except for the immediate child of sleep
. Upon sending SIGINT, the sleep
process will be terminated, and there will be no resource leak. No orphaned nor zombie processes.
./parent.sh
:
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/* | |
Delta Compression by Glenn Fiedler. | |
This source code is placed in the public domain. | |
http://gafferongames.com/2015/03/14/the-networked-physics-data-compression-challenge/ | |
*/ | |
#include <stdint.h> | |
#include <stdio.h> | |
#include <assert.h> | |
#include <string.h> |
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Apache License | |
Version 2.0, January 2004 | |
http://www.apache.org/licenses/ | |
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION | |
1. Definitions. | |
"License" shall mean the terms and conditions for use, reproduction, |
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