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Benjamin Gudehus hastebrot

  • Freiheit.com
  • Hamburg, Germany
  • 05:18 (UTC +02:00)
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From SQL to Neo4j: Northwind

SQL Model

Neo4j Model

Get the SQL Dump

The SQL dump was stolen from here and imported into MySQL.

export const HomePage = () => {
return (
<SiteLayout>
<div className="flex">
<SitePanel></SitePanel>
<SiteContainer></SiteContainer>
</div>
</SiteLayout>
)
}
@hastebrot
hastebrot / ECS notes.md
Created September 17, 2020 06:04 — forked from dakom/ECS notes.md
ECS with sparse array notes (EnTT style)

Intro

The below is a breakdown / bird's eye view of how a sparse-array backed ECS like EnTT or Shipyard works.

Please see the thanks and references at the bottom - without their help I would not have been able to share this breakdown with you... everything here is really just notes and rephrasing of what they've written already :)

Also, these notes do not cover archetype systems (like unity) nor adaptations of archetypes (like in Flecs). Though there's a couple comparative footnotes at the end.

Here we go!

@hastebrot
hastebrot / main.dart
Created September 8, 2020 21:05 — forked from ds84182/main.dart
Flutter GPU memory growth repro
import 'dart:async';
import 'dart:typed_data';
import 'package:flutter/material.dart';
import 'dart:ui' as ui;
void main() => runApp(MyApp());
int xorshift32(int x) {
x ^= x << 13;
@hastebrot
hastebrot / fezrotate.js
Created January 29, 2020 02:32 — forked from veeenu/fezrotate.js
Fez-like world rotation
/*
* Procedurally generated Minecraft dirt texture.
*/
(function() {
var ctx, imgd;
ctx = document.getElementById('texture').getContext('2d');
imgd = ctx.createImageData(64, 64);
@hastebrot
hastebrot / ctpuzzle.c
Created November 24, 2019 09:38
Solver for the c't puzzle by Uli Schuhmacher.
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define C if
#define T void
#define P NULL
#define U while
#define Z break
#define S return
#define L typedef
@hastebrot
hastebrot / Blocks.txt
Last active November 6, 2019 09:11
Unicode Character Database (12.1.0)
# Blocks-12.1.0.txt
# Date: 2019-03-08, 23:59:00 GMT [KW]
# © 2019 Unicode®, Inc.
# For terms of use, see http://www.unicode.org/terms_of_use.html
#
# Unicode Character Database
# For documentation, see http://www.unicode.org/reports/tr44/
#
# Format:
# Start Code..End Code; Block Name
import React from "react"
import createStore from "storeon"
import useStoreon from "storeon/react"
import StoreContext from "storeon/react/context"
import produce from "immer"
import { Pane, Button } from "fannypack"
export default () => {
return (
<StoreContext.Provider value={store}>
import React, { Fragment, useState, useEffect } from "react"
// this is similar to react's render().
export default () => {
const [state, setState] = useState({ count: 1 })
// this is similar to react's componentDidMount().
useEffect(() => {
setState({ count: 2 })
timeout(500, () => {
; The official HD AI
; An Artificial Intelligence Script written by Archon and Promiskuitiv
; Get in contact with Promiskuitiv by sending a mail to neuernamae@web.de
; List of taunts it reacts to:
; Standard taunts.
; 33 - Stop slinging resources. If slinging is requested early and is immediately canceled it may mess up the strategy.
; 38 - Sling Resources. Human player only, stops any unit production except for civilian units.