In this tutorial we're going to build a set of parser combinators.
We'll answer the above question in 2 steps.
- What is a parser?
- and, what is a parser combinator?
So first question: What is parser?
The below is a breakdown / bird's eye view of how a sparse-array backed ECS like EnTT or Shipyard works.
Please see the thanks and references at the bottom - without their help I would not have been able to share this breakdown with you... everything here is really just notes and rephrasing of what they've written already :)
Also, these notes do not cover archetype systems (like unity) nor adaptations of archetypes (like in Flecs). Though there's a couple comparative footnotes at the end.
Here we go!
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using System.Text; | |
using System.Text.RegularExpressions; | |
using System.Windows.Forms; | |
using Microsoft.VisualBasic; | |
using Tether; |