[ Launch: test ] 65e0ac8e993d474e19a3 by heavysixer[ Launch: test ] 4653053 by enjalot[ Launch: test ] 4652017 by enjalot[ Launch: test ] 4582399 by enjalot
[ Launch: prototype: d3.geo topojson v1 ] 15f816958d3a54e9e798 by heavysixer[ Launch: prototype: d3.geo topojson v1 ] ea8cb87ef3c5574d38b1 by enjalot[ Launch: Tributary inlet ] 4700486 by enjalot
[ Launch: prototype: d3.geo topojson v1 ] f30c2f71292587b235da by heavysixer[ Launch: prototype: d3.geo topojson v1 ] 15f816958d3a54e9e798 by heavysixer[ Launch: prototype: d3.geo topojson v1 ] ea8cb87ef3c5574d38b1 by enjalot[ Launch: Tributary inlet ] 4700486 by enjalot
[ Launch: prototype: d3.geo topojson v1 ] 7d4a79d0bc551c446ff3 by heavysixer[ Launch: prototype: d3.geo topojson v1 ] 15f816958d3a54e9e798 by heavysixer[ Launch: prototype: d3.geo topojson v1 ] ea8cb87ef3c5574d38b1 by enjalot[ Launch: Tributary inlet ] 4700486 by enjalot
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(function () { | |
'use strict'; | |
/** | |
* @ngdoc directive | |
* @name hsFormErrors | |
* @module humansized.directives.hsFormErrors | |
* @restrict E | |
* | |
* @description | |
* |
# A simple Book Cipher | |
# https://en.wikipedia.org/wiki/Book_cipher | |
# input = <<EOF | |
# A book cipher is a cipher in which the key is some aspect of a book or other | |
# piece of text; books being common and widely available in modern times, users | |
# of book ciphers take the position that the details of the key are sufficiently | |
# well hidden from attackers in practice. | |
#EOF | |
# cipher = BookCipher.new | |
# encoded = cipher.encode(input) |
Additional card mechanic idea which is that there are two characters per card. One for defense and one for offense. The card is removed only when the defensive and offensive sides have been destroyed. | |
Cards start with base attributes and abilities, which can be modified by a variety of triggers. | |
What if? | |
- some cards took up more than one slot in the hand | |
- Some cards could be combined while still in the (deck, discard pile, hand) | |
- Actions happened based on winning or losing streaks | |
Game Components |