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| shader_type canvas_item; | |
| uniform bool damaged = false; | |
| void fragment(){ | |
| vec4 previous_color = texture(TEXTURE, UV); | |
| vec4 white_color = vec4(1.0, 1.0, 1.0, previous_color.a); | |
| vec4 new_color = previous_color; | |
| if (damaged == true){ |
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| extends KinematicBody2D | |
| const FLOOR_NORMAL = Vector2.UP | |
| export(float) var speed = 500.0 | |
| export(float) var gravity = 2000.0 | |
| var direction = Vector2.ZERO | |
| var velocity = Vector2.ZERO |
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