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using UnityEngine; | |
using UnityEditor; | |
using System.Linq; | |
/// This just exposes the Sorting Layer / Order in MeshRenderer since it's there | |
/// but not displayed in the inspector. Getting MeshRenderer to render in front | |
/// of a SpriteRenderer is pretty hard without this. | |
[CustomEditor(typeof(MeshRenderer))] | |
public class MeshRendererSortingEditor : Editor | |
{ |
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-- show running queries (pre 9.2) | |
SELECT procpid, age(clock_timestamp(), query_start), usename, current_query | |
FROM pg_stat_activity | |
WHERE current_query != '<IDLE>' AND current_query NOT ILIKE '%pg_stat_activity%' | |
ORDER BY query_start desc; | |
-- show running queries (9.2) | |
SELECT pid, age(clock_timestamp(), query_start), usename, query | |
FROM pg_stat_activity | |
WHERE query != '<IDLE>' AND query NOT ILIKE '%pg_stat_activity%' |