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MyWidget::MyWidget(MyKnob* knob) : _knob(knob), _value(knob->_data), _dragging(false) | |
{ | |
setFixedSize(60, 30); | |
_switchRect = rect(); | |
_knob->addCallback(WidgetCallback, this); | |
} | |
MyWidget::~MyWidget() | |
{ | |
if (_knob) |
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#!/bin/bash | |
export PLUGIN_NAME=VenetianBlinds | |
export OS=Linux | |
declare -A NUKE | |
NUKE[10_0]=/usr/local/Nuke10.0v6/include | |
NUKE[10_5]=/usr/local/Nuke10.5v6/include | |
NUKE[11_0]=/usr/local/Nuke11.0v4/include | |
NUKE[11_1]=/usr/local/Nuke11.1v2/include | |
NUKE[11_2]=/usr/local/Nuke11.2v5/include |
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set cut_paste_input [stack 0] | |
version 13.0 v1 | |
Group { | |
inputs 0 | |
name Minecraft_Import | |
label orca.nbt | |
selected true | |
xpos 103 | |
ypos -89 | |
addUserKnob {20 nbtfile l NBTFile} |
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""" Create A pixellated Orca, similar to the scupture in Vancouver """ | |
import nuke | |
blocks = [('a', 0), ('b', .1), ('c', .5), ('d', 1)] | |
colors = {k: nuke.nodes.Constant(color='{0} {0} {0} 1'.format(c)) for k,c in blocks} | |
scene = nuke.nodes.Scene() | |
scene.setSelected(True) | |
index = x = y = z = c = m = 0 | |
data = '9y9y3yaz9y9y3yaa9z9z4zxz9y9y3yaaz9y9y3y3az9y9y3y3a8z9y9y5y7az9y9y6y8az9y9y7yaabdd3az'\ | |
'9y9y9y5daaz9y9y9yybc3da8zxzz9y9y3y3az9y9y3y3az9y9y3y3az9y9y5ya3z9y9yyy7az9y9yyy9az9y9yyy9aaaz9y'\ |
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Group { | |
name CelestialCam | |
knobChanged "if 'celestial_cam' in globals(): celestial_cam.celestial_cam_callback()" | |
selected true | |
xpos 6036 | |
ypos 400 | |
addUserKnob {20 User l "Celestial Camera"} | |
addUserKnob {52 map l "" t "Widget refreshes when putting mouse over it. It can occasionally result in a little jump when the input camera has been modified, as the map will not update until hovered." -STARTLINE T "celestial_cam.LatLongPicker(nuke.thisNode()) if 'celestial_cam' in globals() else type('Dummy', (), \{'makeUI': classmethod(lambda self: None)\})"} | |
addUserKnob {7 lat l Latitude t "Latitude coordinate of camera location on Earth" R -90 90} | |
addUserKnob {7 long l Longitude t "Longitude coordinate of camera location on Earth" R -180 180} |
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# Source: http://www.nukepedia.com/python/nodegraph/ku_labler | |
# Tweaks to make it work with multiline by Erwan Leroy | |
import nuke | |
from Qt import QtWidgets, QtGui, QtCore | |
class Core_SetLabel(QtWidgets.QDialog): | |
def __init__(self): | |
super(Core_SetLabel,self).__init__() |
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Gizmo { | |
name Noise_3D | |
inputs 2 | |
help "Generate Noise in 3D space based on Position passes. It includes pre-made Position passes for some 3D primitives, or can use a custom pass. Uses a 4D noise internally so that the 4th dimension can be used to add a 'boiling' effect" | |
addUserKnob {20 noise3d l "3D Noise"} | |
addUserKnob {4 mapping l Mapping t "Generates a Noise based on a 3D shape, unfolded to fit into a UV plane.\n\nThe Custom P Input lets you input the shape of your choice. Using a pWorld pass as cutom P will generate a 3D noise as seen from the same camera as used to render the Pworld. Ensure an Alpha channel is present for Custom P." M {"Card (Flat)" Spherical "Cylindrical (Tile X)" "Cylinder 4D (Tile X and Y)" "Custom P Input" "" ""}} | |
addUserKnob {26 ""} | |
addUserKnob {41 translate T Axis_3D.translate} | |
addUserKnob {41 rotate T Axis_3D.rotate} | |
addUserKnob {41 scaling l scale T Axis_3D.scaling} |
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inline float3 uv_to_sphere(const float2 uv, const float2 image_size) | |
{ | |
float2 st = (uv+float2(0.5f)) / image_size; | |
float latitude = (st.y - 0.5f) * PI; | |
float longitude = (st.x - 0.5f) * 2 * PI; | |
float radiusAtLat = cos(latitude); | |
float3 normal; | |
normal.x = radiusAtLat * cos(longitude); | |
normal.y = sin(latitude); | |
normal.z = radiusAtLat * sin(longitude); |
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