This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Object.defineProperty(window, 'debug', { | |
set: console.log.bind(console) | |
}); | |
debug = 'HelloWorld'; | |
debug = 'twelve: ' + (2+10); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
game.add.sprite(10, 100, 'jednostka_1'); | |
// kod inicjalizujacy jednostke 1... | |
game.add.sprite(10, 100, 'jednostka_2'); | |
// kod inicjalizujacy jednostke 2... | |
game.add.sprite(10, 100, 'jednostka_3'); | |
// kod inicjalizujacy jednostke 3... | |
... | |
game.add.sprite(10, 100, 'jednostka_n'); | |
// kod inicjalizujacy jednostke n... |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
game.load.image('zolnierz', 'img/zolnierz.png'); | |
game.load.image('bandzior', 'img/bandzior.png'); | |
game.load.image('czolg', 'img/czolg.png'); | |
game.load.image('ulica', 'img/ulica.png'); | |
... | |
game.add.sprite(10, 100, 'zolnierz'); | |
game.add.sprite(10, 150, 'zolnierz'); | |
game.add.sprite(10, 200, 'zolnierz'); | |
game.add.sprite(0, 0, 'ulica'); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"images": [ | |
["zolnierz", "/img/bandzior.png"], | |
["bandzior", "/img/bandzior.png"], | |
["czolg", "/img/czolg.png"], | |
["ulica", "/img/ulica.png"] | |
], | |
"levels": [ | |
{ | |
"objects": [ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var MISSILE_SPEED = 3; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
missile.x = this.x + this.img.width / 2 - missile.img.width / 2; | |
missile.y = this.y - missile.img.height; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
case 'fire': | |
var missile = createEntity('missile', {}); | |
missile.x = this.x | |
missile.y = this.y; | |
missile.vy = -MISSILE_SPEED; | |
break; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var key = {37: 'left', 38: 'up', 39:'right', 40:'down', 32:'fire'}[e.keyCode]; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
key = {37: 'left', 38: 'up', 39:'right', 40:'down'}[e.keyCode]; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
loadImages('images', ['player.png', 'ufo.png', 'missile.png'], initialize); |