- Jagged Alliance
- Project Zomboid
- UFO Enemy Unknown
- [A certain software firm's XNA docs](http://msdn.microsoft.com/en-us/library/bb200104(v=xnagamestudio.40\))
- Isometric tiling
- Experiments using XNA and Rx
- An article about XNA and Rx
| # MOTIVATION: As rails apps are growing, people are noticing the drawbacks | |
| # of the ActiveRecord pattern. Several apps I have seen, and several | |
| # developers I have spoken to are looking towards other patterns for object | |
| # persistence. The major drawback with ActiveRecord is that the notion | |
| # of the domain object is conflated with what it means to store/retrieve | |
| # it in any given format (like sql, json, key/value, etc). | |
| # | |
| # This is an attempt to codify the Repository pattern in a way that would | |
| # feel comfortable to beginner and seasoned Ruby developers alike. | |
| # |
| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
| "http://www.w3.org/TR/html4/loose.dtd"> | |
| <html> | |
| <head> | |
| <title>a sketch</title> | |
| <script type="text/javascript" src="undermine.js"></script> | |
| </head> | |
| <body> | |
| <center> |
| // Just before switching jobs: | |
| // Add one of these. | |
| // Preferably into the same commit where you do a large merge. | |
| // | |
| // This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
| // and then it quickly escalated into more and more evil suggestions. | |
| // I've tried to capture interesting suggestions here. | |
| // | |
| // Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
| // @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
export PULSE_LATENCY_MSEC=5\
&& export WINEPREFIX="/home/alinz/.wine"\
&& wine "$USER/.wine/dosdevices/c:/Program Files/Melodics/Melodics.exe"| # https://stackoverflow.com/questions/39928401/recover-db-password-stored-in-my-dbeaver-connection | |
| # requires pycryptodome lib (pip install pycryptodome) | |
| import sys | |
| import base64 | |
| import os | |
| import json | |
| from Crypto.Cipher import AES |
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
Those are the only instructions I need to run to have a fully working Pipewire setup that is compatible with PulseAudio, Jack and ALSA:
$ yay -Rcns pulseaudio-jack
# note that pipewire-jack-dropin is an AUR package
$ yay -S pipewire-{jack,jack-dropin,alsa,pulse}
$ systemctl --user enable pipewire pipewire-pulse pipewire-media-session
$ systemctl reboot
# done