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/** | |
* Remixer 1: @herkulano (http://www.herkulano.com) | |
* Remixer 2: @hotappsfactory (http://www.hotappsfactory.com) | |
* Thanks to: Niels Bosma ([email protected]) | |
* | |
* Install at <Illustrator_Path>/Presets/en_US/Scripts | |
*/ | |
var folder = Folder.selectDialog(); | |
var document = app.activeDocument; |
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/* | |
* Copyright (c) 2013, Hernan Saez | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are met: | |
* * Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* * Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the |
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R"( | |
struct Light { | |
vec3 position; | |
vec3 attenuation; | |
vec3 direction; | |
vec4 color; | |
float outerCutoff; | |
float innerCutoff; | |
float exponent; | |
}; |
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// Photoshop Script to Create iPhone Icons from iTunesArtwork | |
// | |
// WARNING!!! In the rare case that there are name collisions, this script will | |
// overwrite (delete perminently) files in the same folder in which the selected | |
// iTunesArtwork file is located. Therefore, to be safe, before running the | |
// script, it's best to make sure the selected iTuensArtwork file is the only | |
// file in its containing folder. | |
// | |
// Copyright (c) 2010 Matt Di Pasquale | |
// Added tweaks Copyright (c) 2012 by Josh Jones http://www.appsbynight.com |
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;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |