Mojo version 1.0 is a full-fledged MMORPG system including content, characters, a combat system, reward items and quests.
- Registration
- Register a new user account
- Modify an existing user account
- Delete a user account
- Billing
{"apps" : | |
[ | |
{ | |
"name": "fieldlord", | |
"domains": ["fieldlord.chaos-kitten.com","fieldlord"], | |
"port": "1337" | |
} | |
] | |
} |
#include <iostream> | |
#include <fstream> | |
#include <cstring> | |
#include <vector> | |
#include <string> | |
using namespace std; | |
int main(int argc, char* argv[]) { | |
if (argc != 2) { |
var QueueElement = function(playerInfo) { | |
this.name = playerInfo.name; | |
this.rank = playerInfo.rank; | |
this.last_seen = playerInfo.last_seen; | |
this.next = undefined; | |
this.prev = undefined; | |
} | |
var head = undefined, | |
queue_size = 0; |
var intervalID = -1, | |
frameNumber = 0; | |
var QueueNewFrame = function () { | |
frameNumber++; | |
if(frameNumber > 60) frameNumber = 0; | |
if (window.requestAnimationFrame) | |
window.requestAnimationFrame(renderLoop); | |
else if (window.msRequestAnimationFrame) | |
window.msRequestAnimationFrame(renderLoop); | |
else if (window.webkitRequestAnimationFrame) |
/* | |
My 7-seg is a bit weird, sorry, here's how it works: | |
/ --- 0 --- \ | |
| | | |
| | | |
1 5 | |
| | | |
| | | |
> --- 6 --- < | |
| | |
%{ | |
require("Layout"); | |
// just ignore this line, it's related to my plans to implement the language, but I just want feedback on the grammar right now. | |
var layout = new Layout(); | |
%} | |
%lex | |
%% | |
\s+ /* Skip whitespace */ |
class Foo | |
privateBar = "bar" | |
constructor: () -> | |
getPrivateBar = _.bind getPrivateBar, @ | |
getPrivateBar = () -> | |
privateBar | |
const ACCESS_TOKEN = ''; | |
const DOMAIN = ''; | |
const RECORD = ''; | |
var http = require('http'); | |
var https = require('https'); | |
var when = require('when'); | |
var color = require('bash-color'); | |
var fetchExternalIp = function () { |
var before = 'LAST_MESSAGE_ID'; | |
var authorId = 'AUTHOR_ID'; | |
const authToken = 'AUTH_TOKEN'; | |
let clearMessages = () => { | |
const channel = window.location.href.split('/').pop(); | |
const baseUrl = `https://discordapp.com/api/channels/${channel}/messages`; | |
const headers = { | |
"Authorization": authToken | |
}; |