**Markdown**은 텍스트 기반의 마크업언어로 2004년 존그루버에 의해 만들어졌으며 쉽게 쓰고 읽을 수 있으며 HTML로 변환이 가능하다. 특수기호와 문자를 이용한 매우 간단한 구조의 문법을 사용하여 웹에서도 보다 빠르게 컨텐츠를 작성하고 보다 직관적으로 인식할 수 있다. 마크다운이 최근 각광받기 시작한 이유는 깃헙(https://github.com) 덕분이다. 깃헙의 저장소Repository에 관한 정보를 기록하는 README.md는 깃헙을 사용하는 사람이라면 누구나 가장 먼저 접하게 되는 마크다운 문서였다. 마크다운을 통해서 설치방법, 소스코드 설명, 이슈 등을 간단하게 기록하고 가독성을 높일 수 있다는 강점이 부각되면서 점점 여러 곳으로 퍼져가게 된다.
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using System.Collections; | |
using UnityEngine; | |
public partial class PlayerFSM : MonoBehaviour | |
{ | |
private IEnumerator Idle() | |
{ | |
do | |
{ | |
yield return null; |
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using System.Collections; | |
using UnityEngine; | |
public partial class PlayerFSM : MonoBehaviour | |
{ | |
public enum PlayerState | |
{ | |
Idle, | |
Run, | |
} |
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using UnityEngine; | |
using Valve.VR; | |
public class SteamVR_GetControllerTriggerFullDown : MonoBehaviour | |
{ | |
public SteamVR_TrackedObject Controller; | |
private void Update () | |
{ | |
SteamVR_Controller.Device controllerDevice = null; |
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// code reference: http://answers.unity3d.com/questions/894995/how-to-saveload-with-google-play-services.html | |
// you need to import https://github.com/playgameservices/play-games-plugin-for-unity | |
using UnityEngine; | |
using System; | |
using System.Collections; | |
//gpg | |
using GooglePlayGames; | |
using GooglePlayGames.BasicApi; | |
using GooglePlayGames.BasicApi.SavedGame; | |
//for encoding |
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using UnityEngine; | |
using UnityEngine.EventSystems; | |
using System; | |
using System.Collections; | |
using System.Runtime.InteropServices; | |
[RequireComponent(typeof(Renderer))] | |
public class AndroidWebview : MonoBehaviour, IPointerExitHandler, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler { | |
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using UnityEngine; | |
using Valve.VR; | |
public class SteamVR_GetTrackedObjectName : MonoBehaviour | |
{ | |
private void Start() | |
{ | |
uint index = 0; | |
ETrackedPropertyError error = new ETrackedPropertyError(); | |
for (uint i = 0; i < 16; i++) |
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using UnityEngine; | |
using Valve.VR; | |
public class SteamVR_GetTrackedObjectSerialNumber : MonoBehaviour | |
{ | |
private void Start() | |
{ | |
uint index = 0; | |
ETrackedPropertyError error = new ETrackedPropertyError(); | |
for (uint i = 0; i < 16; i++) |
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using UnityEngine; | |
using Valve.VR; | |
public class SteamVR_TrackingWithoutHMD : MonoBehaviour | |
{ | |
private CVRSystem _vrSystem; | |
private TrackedDevicePose_t[] _poses = new TrackedDevicePose_t[OpenVR.k_unMaxTrackedDeviceCount]; | |
// initialize | |
void Awake() |
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/// <summary> | |
/// UNet LLAPI Hello World | |
/// This will establish a connection to a server socket from a client socket, then send serialized data and deserialize it. | |
/// </summary> | |
using UnityEngine; | |
using System.Collections; | |
using UnityEngine.Networking; | |
using System.Runtime.Serialization.Formatters.Binary; | |
using System.IO; |