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@honix
honix / time.red
Last active August 23, 2017 21:04
Red []
time: func [
do-block
/repeat
n
/local
acc
start
][
void Update () {
// ...
// - Body
// \_ - Camera
// Rotate full body right and left
transform.Rotate(
0,
@honix
honix / shaders.frag
Last active December 5, 2018 09:50
glsl shader principles
#ifdef GL_ES
precision mediump float;
#endif
#extension GL_OES_standard_derivatives : enable
uniform float time;
uniform vec2 mouse;
uniform vec2 resolution;
@honix
honix / README.md
Last active January 29, 2019 13:10
SCRIPT-8