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| Red [] | |
| time: func [ | |
| do-block | |
| /repeat | |
| n | |
| /local | |
| acc | |
| start | |
| ][ |
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| void Update () { | |
| // ... | |
| // - Body | |
| // \_ - Camera | |
| // Rotate full body right and left | |
| transform.Rotate( | |
| 0, |
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| #ifdef GL_ES | |
| precision mediump float; | |
| #endif | |
| #extension GL_OES_standard_derivatives : enable | |
| uniform float time; | |
| uniform vec2 mouse; | |
| uniform vec2 resolution; |
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