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@Meatplowz
Meatplowz / create_pivot_bone.py
Last active June 20, 2022 22:32
Create a joint based on the manipulator position and orientation
import maya.cmds as cmds
import pymel.core as pymel
def create_pivot_bone():
"""
Create a bone from the customPivot context
In component mode of a mesh:
Press "D" or "Insert" to go into custom pivot context
If you click on edges verts or faces the pivot will auto align