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| private boolean isWin() { | |
| if (topLeft == left && left == bottomLeft && bottomLeft == nowUser) { | |
| return true; | |
| } else if (top == center && center == bottom && bottom == nowUser) { | |
| return true; | |
| } else if (topRight == right && right == bottomRight | |
| && bottomRight == nowUser) { | |
| return true; | |
| } else if (topLeft == top && top == topRight && topRight == nowUser) { | |
| return true; |
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| package com.me.mygdxgame; | |
| import java.util.ArrayList; | |
| import com.badlogic.gdx.ApplicationListener; | |
| import com.badlogic.gdx.Gdx; | |
| import com.badlogic.gdx.graphics.GL10; | |
| import com.badlogic.gdx.graphics.OrthographicCamera; | |
| import com.badlogic.gdx.graphics.Texture; | |
| import com.badlogic.gdx.graphics.Texture.TextureFilter; |
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| boolean canPut(float x, float y){ | |
| if(25<x && x<=120){ | |
| //x左邊 | |
| if(130<y && y<=225){ | |
| //y上方 | |
| if(topLeft==0){ | |
| //沒有放過旗子 | |
| topLeft =1; | |
| return true; | |
| } |
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| @Override | |
| public void render() { | |
| Gdx.gl.glClearColor(1, 1, 1, 1); | |
| Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); | |
| batch.setProjectionMatrix(camera.combined); | |
| batch.begin(); | |
| float x = sprite.getX(); | |
| x+=0.005f; | |
| sprite.setX(x); |
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| int battleTime = 0; | |
| for(;;){ | |
| battle (slime*2); | |
| battleTime=battleTime+1; | |
| if (battleTime==1) | |
| { | |
| printf("打玩一場戰鬥還剩下四場"); | |
| } |
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| int battleTime=0,slime=2,cake; | |
| for(;;) | |
| { | |
| battle(slime); | |
| battleTime++; | |
| if(battleTime==1) | |
| { | |
| printf("打完一場戰鬥,還剩下四場"); | |
| } | |
| else if(battleTime==2) |
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| int battle=0; | |
| for(battle=1;battle<=5;battle++) | |
| { | |
| battle(slime, 2); | |
| switch(battle) | |
| { | |
| case 1:printf("打完一場戰鬥還剩下4場\n");break; | |
| case 2:printf("打完一場戰鬥還剩下3場\n");break; | |
| case 3:printf("ㄚㄚ#\n");break; | |
| case 4:printf("4\n");break; |
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| 變量操作 battleTime = 0; | |
| 循環 | |
| 戰鬥處理 slime*2 | |
| 如果 便量battleTime==1 | |
| 顯示文字 打文一場戰鬥還剩下四場 | |
| 否則 | |
| 如果便量 battleTime==2 | |
| 打完二場戰鬥!還剩下三場 | |
| 否則 | |
| 如果便量 battleTime==3 |
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| printf("想吃蛋糕嗎?); | |
| int input; | |
| scanf("%d", &input); | |
| if(input==1){ | |
| getItem("Cake", 5); | |
| }else{ | |
| printf("敬酒不吃 罰酒"); | |
| battle(); | |
| } |
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| //輸出cost | |
| double getTypeACost(double I-nc, double E-nc, double lc, int I-n SMS, int E-n SMS); | |
| double getTypeBCost(double I-nc, double E-nc, double lc, int I-n SMS, int E-n SMS); | |
| double getTypeCCost(double I-nc, double E-nc, double lc, int I-n SMS, int E-n SMS); | |
| double getTypeDCost(double I-nc, double E-nc, double lc, int I-n SMS, int E-n SMS); | |
| double getTypeECost(double I-nc, double E-nc, double lc, int I-n SMS, int E-n SMS); | |
| //輸出真正花費(cost低於資費時,還是得花資費的錢) | |
| double getTypeARealCost(double I-nc, double E-nc, double lc, int I-n SMS, int E-n SMS); | |
| double getTypeBRealCost(double I-nc, double E-nc, double lc, int I-n SMS, int E-n SMS); |