Skip to content

Instantly share code, notes, and snippets.

View hoverbird's full-sized avatar
💭
Neo Cab is out now on Apple Arcade, Steam and Nintendo Switch!

Phenry Ewing hoverbird

💭
Neo Cab is out now on Apple Arcade, Steam and Nintendo Switch!
View GitHub Profile
@hoverbird
hoverbird / Campaign War Chests
Last active May 22, 2024 20:30
Example Data Format for Bubble SOrt game
{
"title": "Campaign Funds",
"published_at": "05/22/2024",
"kind": "bubble-sort",
"version": 1,
"copyright": "©2024 Particle.news",
"units": "USD",
"brackets": [
{
"label": "Above $1 Billion",
* text=auto eol=lf
# Audio
*.wav filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
# Images
*.gif filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
@hoverbird
hoverbird / Fps.cs
Created July 25, 2019 05:00 — forked from mstevenson/Fps.cs
An accurate FPS counter for Unity. Works in builds.
using UnityEngine;
using System.Collections;
public class Fps : MonoBehaviour {
string label = "";
float count;
IEnumerator Start ()
{
@hoverbird
hoverbird / CopyAssetPathContextMenu.cs
Created November 9, 2016 17:12 — forked from HilariousCow/CopyAssetPathContextMenu.cs
Unity3d utility thing. Right Click an asset-> Copy Asset Path. - ideal for use with AssetDatabase.LoadAssetAtPath<>
using UnityEngine;
using UnityEditor;
public static class CopyAssetPathContextMenu
{
[MenuItem("Assets/Copy Asset Path")]
public static void CopyAssetPath()
{
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/Assets/AssetStoreTools*
# Autogenerated VS/MD solution and project files
ExportedObj/
*.csproj
@hoverbird
hoverbird / SavWav.cs
Created May 9, 2016 05:29 — forked from darktable/SavWav.cs
Unity3D: script to save an AudioClip as a .wav file.
// Copyright (c) 2012 Calvin Rien
// http://the.darktable.com
//
// This software is provided 'as-is', without any express or implied warranty. In
// no event will the authors be held liable for any damages arising from the use
// of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:

guys, dudes, bros

I think you mean team...

I think you mean squad..

I think you mean gang...

I think you mean pals...

### Keybase proof
I hereby claim:
* I am hoverbird on github.
* I am hoverbird (https://keybase.io/hoverbird) on keybase.
* I have a public key whose fingerprint is 8D18 7698 BA9F 32AE 13E2 2D0A F42F EB22 8EDE 142E
To claim this, I am signing this object:
@hoverbird
hoverbird / rpg_attributes_by_popularity.json
Last active September 10, 2019 14:11
Tabletop RPG character analysis! The first document is a mapping of game systems to the character attributes they use. The second document shows these attributes and the number of games that use them. The most popular attributes should be familiar to all role-players: Strength, Dexterity, Intelligence, Agility, Charisma, Constitution and Percept…
[["Strength",313],["Dexterity",202],["Intelligence",198],["Agility",133],["Charisma",127],["Constitution",114],["Perception",91],["Stamina",68],["Willpower",62],["Speed",54],["Body",54],["Endurance",51],["Appearance",51],["Presence",50],["Luck",49],["Mind",48],["Will",47],["Wits",42],["Wisdom",34],["Brains",32],["Coordination",32],["Manipulation",31],["Awareness",31],["[no standard attributes]",31],["Reflexes",30],["Intellect",28],["Health",28],["Knowledge",27],["Soul",24],["Fitness",23],["Reasoning",22],["Power",22],["Intuition",20],["Size",19],["Looks",19],["Spirit",18],["Resolve",18],["Ego",18],["Comeliness",17],["Physical Strength",16],["Physique",16],["Influence",15],["Personality",14],["Charm",14],["Craftiness",14],["Intelligence Quotient",13],["Physical Beauty",13],["Toughness",13],["Cool",13],["Education",12],["Creativity",12],["Mental Endurance",12],["Mental Affinity",12],["Physical Prowess",12],["Physical Endurance",12],["Vigor",11],["Brawn",11],["Piety",11],["Body Pips",11],["Composure",11],["Quick
@hoverbird
hoverbird / seasons_scraper.rb
Last active October 6, 2015 09:08
Visually yours, Solstice and Equinox
require 'rubygems'; require 'mechanize'
agent = Mechanize.new
# Tor (of sci-fi and fantasy publishing fame) has been posting these great blog posts of art reminiscent of a given season. So far they've done summer, winter and spring. Run this script to get all of the art in tidy folders on your desktop.
seasons = [
'http://www.tor.com/blogs/2012/06/picturing-summer-a-solstice-celebration',
'http://www.tor.com/blogs/2011/12/picturing-winter-a-solstice-celebration',
'http://www.tor.com/blogs/2012/03/picturing-spring-an-equinox-celebration',
'http://www.tor.com/blogs/2012/09/picturing-autumn-an-equinox-celebration'